Assessing the contribution of immersive technologies to SDG4: inclusion oriented practices in Spanish higher education programs

Purpose This study aims to examine whether the use of immersive learning technologies in higher education programs is associated with the explicit promotion of inclusion, understood as a core dimension of Sustainable Development Goal 4 (SDG4), within Spanish universities. Design/methodology/approach A quantitative, cross-sectional design was used using a data set of 232 immersive learning programs identified through a systematic web-based audit of Spanish higher education institutions. Inclusion was coded as a binary dependent variable based on explicit program-level references to accessibility, equity or inclusive pedagogies. Hierarchical binary logistic regression models were estimated to assess the relationship between immersive technologies and inclusion, controlling for regional context, institution type, academic field and educational level. Robustness checks included probit models, heteroskedasticity-robust standard errors, interaction testing and variable-exclusion analyses. Findings Across all model specifications, no immersive technology virtual reality (VR), augmented reality (AR), mixed reality (MR) and metaverse environments showed a statistically significant association with the explicit promotion of inclusion. While MR-based programs consistently exhibited positive coefficients, these effects did not reach conventional significance thresholds. Among contextual factors, regional context emerged as a marginal predictor, with programs outside Cataluña slightly more likely to reference inclusion. Research limitations/implications Limitations This study relies on program-level information from publicly available institutional sources, which captures formal statements on immersive technology use and inclusion. Inclusion was operationalized as a binary variable based on explicit references, potentially overlooking implicit inclusive practices. Finally, the focus on Spanish higher education may limit the generalizability of the findings to other national contexts. Originality/value This study offers one of the first large-scale, program-level analyses linking immersive technologies to inclusion within the SDG4 framework. By showing that immersion does not inherently ensure inclusion, it challenges techno-deterministic assumptions and advances evidence-based debates on equity in digital higher education.

Authors

Institutions

Publication Details

Journal
International Journal of Sustainability in Higher Education
Published
2026-09-29
DOI
https://doi.org/10.1108/ijshe-12-2025-1623
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Assessing the contribution of immersive technologies to SDG4: inclusion oriented practices in Spanish higher education programs

Elva Lizeth Ramos Monge, Marcela Garza Segovia, Karan Patel, Adrià Baiget Marco
International Journal of Sustainability in Higher Education
Virtual Reality Applications and Impacts
article

Assessing the contribution of immersive technologies to SDG4: inclusion oriented practices in Spanish higher education programs

Elva Lizeth Ramos Monge, Marcela Garza Segovia, Karan Patel, Adrià Baiget Marco
article en

Abstract

Purpose This study aims to examine whether the use of immersive learning technologies in higher education programs is associated with the explicit promotion of inclusion, understood as a core dimension of Sustainable Development Goal 4 (SDG4), within Spanish universities. Design/methodology/approach A quantitative, cross-sectional design was used using a data set of 232 immersive learning programs identified through a systematic web-based audit of Spanish higher education institutions. Inclusion was coded as a binary dependent variable based on explicit program-level references to accessibility, equity or inclusive pedagogies. Hierarchical binary logistic regression models were estimated to assess the relationship between immersive technologies and inclusion, controlling for regional context, institution type, academic field and educational level. Robustness checks included probit models, heteroskedasticity-robust standard errors, interaction testing and variable-exclusion analyses. Findings Across all model specifications, no immersive technology virtual reality (VR), augmented reality (AR), mixed reality (MR) and metaverse environments showed a statistically significant association with the explicit promotion of inclusion. While MR-based programs consistently exhibited positive coefficients, these effects did not reach conventional significance thresholds. Among contextual factors, regional context emerged as a marginal predictor, with programs outside Cataluña slightly more likely to reference inclusion. Research limitations/implications Limitations This study relies on program-level information from publicly available institutional sources, which captures formal statements on immersive technology use and inclusion. Inclusion was operationalized as a binary variable based on explicit references, potentially overlooking implicit inclusive practices. Finally, the focus on Spanish higher education may limit the generalizability of the findings to other national contexts. Originality/value This study offers one of the first large-scale, program-level analyses linking immersive technologies to inclusion within the SDG4 framework. By showing that immersion does not inherently ensure inclusion, it challenges techno-deterministic assumptions and advances evidence-based debates on equity in digital higher education.

International Journal of Sustainability in Higher Education
Universitat Ramon Llull (ES), Universitat de Barcelona (ES)
Reduced inequalities
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.