On trees with game chromatic number 4

Abstract The coloring game is a two-player non-cooperative game conceived by Steven Brams, first published in 1981. In this game, Alice and Bob alternate turns to properly color the vertices of a finite graph G with t colors. Alice’s goal is to properly color the vertices of G with t colors; Bob’s aim is to prevent it. If, at any point, there is an uncolored vertex without an available color, Bob wins; otherwise, Alice wins. The game chromatic number $$\chi _g(G)$$ χ g ( G ) of a graph G is the smallest t for Alice to have a winning strategy. While the game chromatic number of trees is known to be at most four (Faigle et al. 1993), the characterization of trees with game chromatic numbers 3 and 4 remains an open problem (Dunn et al. 2015). In this paper, we extend results on caterpillars to more general trees, and establish sufficient conditions for a tree to have game chromatic number 4. The techniques developed contribute to the construction of infinite families of trees with game chromatic number 4, and clarify the relation between local configurations and global coloring strategies.

Authors

Publication Details

Journal
Computational and Applied Mathematics
Published
2026-09-28
DOI
https://doi.org/10.1007/s40314-026-03919-7
Primary Topic
Advanced Graph Theory Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

On trees with game chromatic number 4

Miguel Palma, Celina M.H. de Figueiredo, Simone Dantas, Ana Furtado
Computational and Applied Mathematics
Advanced Graph Theory Research
article

On trees with game chromatic number 4

Miguel Palma, Celina M.H. de Figueiredo, Simone Dantas, Ana Furtado
article en

Abstract

Abstract The coloring game is a two-player non-cooperative game conceived by Steven Brams, first published in 1981. In this game, Alice and Bob alternate turns to properly color the vertices of a finite graph G with t colors. Alice’s goal is to properly color the vertices of G with t colors; Bob’s aim is to prevent it. If, at any point, there is an uncolored vertex without an available color, Bob wins; otherwise, Alice wins. The game chromatic number $$\chi _g(G)$$ χ g ( G ) of a graph G is the smallest t for Alice to have a winning strategy. While the game chromatic number of trees is known to be at most four (Faigle et al. 1993), the characterization of trees with game chromatic numbers 3 and 4 remains an open problem (Dunn et al. 2015). In this paper, we extend results on caterpillars to more general trees, and establish sufficient conditions for a tree to have game chromatic number 4. The techniques developed contribute to the construction of infinite families of trees with game chromatic number 4, and clarify the relation between local configurations and global coloring strategies.

Computational and Applied MathematicsVol. 46(2)
Openalex Percentile: Top 9%
Advanced Graph Theory Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

On trees with game chromatic number 4 — Miguel Palma, Celina M.H. de Figueiredo, et al. · Computational and Applied Mathematics (2026) | TGRS Research Map | TGRS