Playing by new rules: young women gamers construction of community in online gaming spaces

Online gaming has become a significant site of community formation, yet women, now approximately 45% of online gamers, navigate these spaces under conditions of persistent misogyny and exclusion that fundamentally shape their community experiences. We explored how young women gamers construct and conceptualise community within online gaming spaces, addressing a research gap that has documented barriers to women’s participation without examining how women actively build belonging despite them. Using an exploratory qualitative design with social constructionist epistemology, 12 women aged 18–30 participated in semi-structured interviews analysed via reflexive thematic analysis. Findings reveal that women construct community through deliberate boundary work organised around shared values, experience genuine belonging and solidarity within those communities, and navigate significant internal tensions, including pressure to conform and compromised autonomy, that constrain their agency even within self-constructed spaces. Findings challenge McMillan and Chavis Sense of Community framework, revealing its inadequacy for marginalised groups and proposing four theoretical constructs including graduated membership, boundary hierarchies, protective reinforcement, and constrained agency, toward a more adequate account of community under conditions of systemic exclusion. Community is conceptualised as an ongoing negotiation of values, boundaries, and belonging, demanding both theoretical revision and practical intervention to create genuinely inclusive digital environments.

Authors

Institutions

Publication Details

Journal
Cogent Social Sciences
Published
2026-09-28
DOI
https://doi.org/10.1080/23311886.2026.2738997
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Playing by new rules: young women gamers construction of community in online gaming spaces

Matthew James Phillips, Amanda Marpaung, Ashleigh Pantaleo
Cogent Social Sciences
Digital Games and Media
article

Playing by new rules: young women gamers construction of community in online gaming spaces

Matthew James Phillips, Amanda Marpaung, Ashleigh Pantaleo
article en

Abstract

Online gaming has become a significant site of community formation, yet women, now approximately 45% of online gamers, navigate these spaces under conditions of persistent misogyny and exclusion that fundamentally shape their community experiences. We explored how young women gamers construct and conceptualise community within online gaming spaces, addressing a research gap that has documented barriers to women’s participation without examining how women actively build belonging despite them. Using an exploratory qualitative design with social constructionist epistemology, 12 women aged 18–30 participated in semi-structured interviews analysed via reflexive thematic analysis. Findings reveal that women construct community through deliberate boundary work organised around shared values, experience genuine belonging and solidarity within those communities, and navigate significant internal tensions, including pressure to conform and compromised autonomy, that constrain their agency even within self-constructed spaces. Findings challenge McMillan and Chavis Sense of Community framework, revealing its inadequacy for marginalised groups and proposing four theoretical constructs including graduated membership, boundary hierarchies, protective reinforcement, and constrained agency, toward a more adequate account of community under conditions of systemic exclusion. Community is conceptualised as an ongoing negotiation of values, boundaries, and belonging, demanding both theoretical revision and practical intervention to create genuinely inclusive digital environments.

Cogent Social SciencesVol. 12(1)
Curtin University (AU)
Reduced inequalities
Openalex Percentile: Top 5%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Playing by new rules: young women gamers construction of community in online gaming spaces — Matthew James Phillips, Amanda Marpaung, et al. · Cogent Social Sciences (2026) | TGRS Research Map | TGRS