An Empirical Study on Emotion Recognition and User Consensus of Full-Body Gestures in Metaverse Environments

Social virtual reality (VR) platforms increasingly rely on avatars as primary interfaces for social interactions, with body movements serving as key channels for emotional expression. While previous studies have examined emotion recognition, the gestures users consider most representative remain underexplored. This study investigated recognition accuracy and user agreement for 30 full-body gesture variants representing six basic emotions. In a large-scale perceptual evaluation (N = 187), participants completed recognition and representative gesture selection tasks. All gesture variants were recognized at rates above chance level, demonstrating that emotional gestures derived from prior research retain recognizable meanings in VR avatar contexts. Recognition accuracy and user agreement did not always correspond, and LMA-based confusion analysis revealed shared motion characteristics among frequently confused emotions. An example application illustrates the implementation of well-recognized gestures in real-time avatar-mediated interactions. These findings provide practical guidance for selecting avatar emotional gestures aligned with user expectations in social VR systems.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-09-25
DOI
https://doi.org/10.1080/10447318.2026.2734695
Primary Topic
Emotion and Mood Recognition
Type
article
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article

An Empirical Study on Emotion Recognition and User Consensus of Full-Body Gestures in Metaverse Environments

Hojun Aan, Ruyun Dai, Jimoon Kim, Kibum Kim
International Journal of Human-Computer Interaction
Emotion and Mood Recognition
article

An Empirical Study on Emotion Recognition and User Consensus of Full-Body Gestures in Metaverse Environments

Hojun Aan, Ruyun Dai, Jimoon Kim, Kibum Kim
article en

Abstract

Social virtual reality (VR) platforms increasingly rely on avatars as primary interfaces for social interactions, with body movements serving as key channels for emotional expression. While previous studies have examined emotion recognition, the gestures users consider most representative remain underexplored. This study investigated recognition accuracy and user agreement for 30 full-body gesture variants representing six basic emotions. In a large-scale perceptual evaluation (N = 187), participants completed recognition and representative gesture selection tasks. All gesture variants were recognized at rates above chance level, demonstrating that emotional gestures derived from prior research retain recognizable meanings in VR avatar contexts. Recognition accuracy and user agreement did not always correspond, and LMA-based confusion analysis revealed shared motion characteristics among frequently confused emotions. An example application illustrates the implementation of well-recognized gestures in real-time avatar-mediated interactions. These findings provide practical guidance for selecting avatar emotional gestures aligned with user expectations in social VR systems.

International Journal of Human-Computer Interaction
Human Computer Interaction (Switzerland) (CH)
Reduced inequalities
Openalex Percentile: Top 7%
Emotion and Mood Recognition
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An Empirical Study on Emotion Recognition and User Consensus of Full-Body Gestures in Metaverse Environments — Hojun Aan, Ruyun Dai, et al. · International Journal of Human-Computer Interaction (2026) | TGRS Research Map | TGRS