Maladaptive daydreaming and cybervictimization among adolescents: A cross-sectional comparison of problematic social media use and problematic gaming

Maladaptive daydreaming (MD) involves excessive, immersive fantasizing that gets in the way of everyday functioning. In this cross-sectional study, we looked at how MD is associated with cybervictimization in a sample of 1216 Italian adolescents aged 11–19 ( M = 14.81, SD = 1.79), and compared problematic social media use and problematic gaming as two concurrent candidate indirect variables. Participants completed established self-report measures of MD, problematic social media use, problematic gaming, and cybervictimization. Using a parallel indirect-effect model that controlled for age and gender, we found that MD was positively associated with both problematic social media use and problematic gaming. Problematic social media use showed a significant indirect association between MD and cybervictimization, while problematic gaming did not once both variables were considered together. MD also remained directly associated with cybervictimization even when these variables were taken into account. Overall, problematic social media use was the only variable that showed a clear, specific indirect association in this model. Because the design was cross-sectional, these results reflect associations observed at a single point in time and do not establish temporal ordering or causal processes.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2026-09-25
DOI
https://doi.org/10.1016/j.chbr.2026.101338
Primary Topic
Mind wandering and attention
Type
article
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article

Maladaptive daydreaming and cybervictimization among adolescents: A cross-sectional comparison of problematic social media use and problematic gaming

Michele Settanni, Claudio Longobardi, Sofia Mastrokoukou, Matteo Angelo Fabris
Computers in Human Behavior Reports
Mind wandering and attention
article

Maladaptive daydreaming and cybervictimization among adolescents: A cross-sectional comparison of problematic social media use and problematic gaming

Michele Settanni, Claudio Longobardi, Sofia Mastrokoukou, Matteo Angelo Fabris
article en

Abstract

Maladaptive daydreaming (MD) involves excessive, immersive fantasizing that gets in the way of everyday functioning. In this cross-sectional study, we looked at how MD is associated with cybervictimization in a sample of 1216 Italian adolescents aged 11–19 ( M = 14.81, SD = 1.79), and compared problematic social media use and problematic gaming as two concurrent candidate indirect variables. Participants completed established self-report measures of MD, problematic social media use, problematic gaming, and cybervictimization. Using a parallel indirect-effect model that controlled for age and gender, we found that MD was positively associated with both problematic social media use and problematic gaming. Problematic social media use showed a significant indirect association between MD and cybervictimization, while problematic gaming did not once both variables were considered together. MD also remained directly associated with cybervictimization even when these variables were taken into account. Overall, problematic social media use was the only variable that showed a clear, specific indirect association in this model. Because the design was cross-sectional, these results reflect associations observed at a single point in time and do not establish temporal ordering or causal processes.

Computers in Human Behavior ReportsVol. 24
University of Turin (IT)
Gender equality
Openalex Percentile: Top 10%
Mind wandering and attention
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Maladaptive daydreaming and cybervictimization among adolescents: A cross-sectional comparison of problematic social media use and problematic gaming — Michele Settanni, Claudio Longobardi, et al. · Computers in Human Behavior Reports (2026) | TGRS Research Map | TGRS