Vision-based human pose estimation for intelligent sports training and teaching assistance

Abstract Vision-based human pose estimation can support intelligent sports training and teaching, but fast motion, motion blur, occlusion, background interference, and computational constraints remain challenging in practical scenarios. This study proposes a sports-oriented framework integrating motion deblurring, target tracking, and a lightweight high-resolution pose estimator termed GSANet. GSANet redesigns HRNet using Ghost modules, Sandglass structures, Coordinate Attention, and unbiased data processing to reduce computational complexity while retaining high-resolution spatial representation. COCO and MPII are used as the principal benchmarks, while a small supplementary sports-oriented set, SGDN, is used to examine the influence of motion blur and preprocessing-based deblurring. GSANet substantially reduces model parameters and computational complexity relative to the reported HRNet-W32 configuration without ImageNet pre-training, although its absolute pose-estimation accuracy is lower. On SGDN, preprocessing-based deblurring produces a modest but statistically supported improvement in PCKh. Overall, the results support GSANet as an efficiency-oriented alternative under the evaluated settings rather than as a universally more accurate or deployment-ready pose estimator.

Authors

Publication Details

Journal
Scientific Reports
Published
2026-09-24
DOI
https://doi.org/10.1038/s41598-026-72761-y
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Vision-based human pose estimation for intelligent sports training and teaching assistance

Puling Li, Chen Lu, Zhuang Xue, Lei Lu et al.
Scientific Reports
Human Pose and Action Recognition
article

Vision-based human pose estimation for intelligent sports training and teaching assistance

Puling Li, Chen Lu, Zhuang Xue, Lei Lu, Tao Zheng
article en

Abstract

Abstract Vision-based human pose estimation can support intelligent sports training and teaching, but fast motion, motion blur, occlusion, background interference, and computational constraints remain challenging in practical scenarios. This study proposes a sports-oriented framework integrating motion deblurring, target tracking, and a lightweight high-resolution pose estimator termed GSANet. GSANet redesigns HRNet using Ghost modules, Sandglass structures, Coordinate Attention, and unbiased data processing to reduce computational complexity while retaining high-resolution spatial representation. COCO and MPII are used as the principal benchmarks, while a small supplementary sports-oriented set, SGDN, is used to examine the influence of motion blur and preprocessing-based deblurring. GSANet substantially reduces model parameters and computational complexity relative to the reported HRNet-W32 configuration without ImageNet pre-training, although its absolute pose-estimation accuracy is lower. On SGDN, preprocessing-based deblurring produces a modest but statistically supported improvement in PCKh. Overall, the results support GSANet as an efficiency-oriented alternative under the evaluated settings rather than as a universally more accurate or deployment-ready pose estimator.

Scientific Reports
Openalex Percentile: Top 14%
Human Pose and Action Recognition
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Vision-based human pose estimation for intelligent sports training and teaching assistance — Puling Li, Chen Lu, et al. · Scientific Reports (2026) | TGRS Research Map | TGRS