Quantifying and characterizing vergence-accommodation-conflict-induced cybersickness in immersive environments

Abstract A significant challenge to the widespread adoption of virtual reality (VR) and augmented reality (AR) environments is cybersickness, which affects a majority of users. With symptoms such as headache, nausea, and blurred vision, cybersickness disrupts the illusion of presence in a virtual environment. Understanding this phenomenon is imperative to democratizing the accessibility and use of this powerful technology. Different visual stimuli induce cybersickness in distinct ways. The psychophysical differences between cybersicknesses induced by distinct sources are largely unknown. Vergence-accommodation conflict (VAC) is believed to contribute to cybersickness. In this paper, we present a systematic user study that specifically analyzes VAC-induced cybersickness. We initiate VAC in a sample of 40 participants by displaying a dynamic sphere that moves in and out of the Zone of Comfort—the region near the focal plane where VAC is minimal. We present evidence for a real-time quantitative measure of VAC-induced cybersickness based on electroencephalogram data. Our findings provide statistically significant evidence that participants exposed to our VAC-inducing condition exhibit decreased beta and gamma spectral power in component clusters with anterior dipole centroids and reduced theta power in clusters with posterior centroids. We present these as candidate correlates rather than a VAC-specific signature because the eyes-open baseline does not match the VAC scene conditions and residual ocular and muscle contributions cannot be fully excluded. We anticipate that this work will lead to the development of strategies to monitor and mitigate VAC-induced cybersickness in virtual environments to improve user experiences and increase adoption of VR and AR.

Authors

Publication Details

Journal
Virtual Reality
Published
2026-09-25
DOI
https://doi.org/10.1007/s10055-026-01484-2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Quantifying and characterizing vergence-accommodation-conflict-induced cybersickness in immersive environments

Hiroshi Mukawa, Amitabh Varshney, Sujal Bista, Matthew Johnson et al.
Virtual Reality
Virtual Reality Applications and Impacts
article

Quantifying and characterizing vergence-accommodation-conflict-induced cybersickness in immersive environments

Hiroshi Mukawa, Amitabh Varshney, Sujal Bista, Matthew Johnson, Ryan Beams, Jonathan Heagerty, Barbara Brawn, Sida Li
article en

Abstract

Abstract A significant challenge to the widespread adoption of virtual reality (VR) and augmented reality (AR) environments is cybersickness, which affects a majority of users. With symptoms such as headache, nausea, and blurred vision, cybersickness disrupts the illusion of presence in a virtual environment. Understanding this phenomenon is imperative to democratizing the accessibility and use of this powerful technology. Different visual stimuli induce cybersickness in distinct ways. The psychophysical differences between cybersicknesses induced by distinct sources are largely unknown. Vergence-accommodation conflict (VAC) is believed to contribute to cybersickness. In this paper, we present a systematic user study that specifically analyzes VAC-induced cybersickness. We initiate VAC in a sample of 40 participants by displaying a dynamic sphere that moves in and out of the Zone of Comfort—the region near the focal plane where VAC is minimal. We present evidence for a real-time quantitative measure of VAC-induced cybersickness based on electroencephalogram data. Our findings provide statistically significant evidence that participants exposed to our VAC-inducing condition exhibit decreased beta and gamma spectral power in component clusters with anterior dipole centroids and reduced theta power in clusters with posterior centroids. We present these as candidate correlates rather than a VAC-specific signature because the eyes-open baseline does not match the VAC scene conditions and residual ocular and muscle contributions cannot be fully excluded. We anticipate that this work will lead to the development of strategies to monitor and mitigate VAC-induced cybersickness in virtual environments to improve user experiences and increase adoption of VR and AR.

Virtual Reality
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Quantifying and characterizing vergence-accommodation-conflict-induced cybersickness in immersive environments — Hiroshi Mukawa, Amitabh Varshney, et al. · Virtual Reality (2026) | TGRS Research Map | TGRS