Mobility Interaction Sim: A Scalable Experimental Research Platform for Mobility Research
This paper introduces Mobility Interaction Sim , a Unity-based experimental platform for human factors research on shared mobility environments where pedestrians, automated vehicles, micromobility riders, and delivery robots negotiate the same physical space. A single project compiles to two deployment targets: a Unity WebGL build for crowdsourced online studies and a native build for an in-laboratory virtual reality (VR) rig that incorporates a physical scooter handlebar, a head-mounted display, and wearable physiology. Scenarios, surveys, attention checks, and cognitive tasks are configured through the Unity Inspector, and a graphical Scene Graph manages condition assignment and counterbalancing. Behavioral and environmental states are logged as a time-stamped JSON stream from which standard kinematic measures such as time-to-collision, gap acceptance, and speed at the decision point can be derived. The platform is described together with three peer-reviewed case studies that employed it (two online, N = 208 and N = 200; one in-person VR, N = 50), as well as the interactive demonstration. The source code will be released under a non-commercial research license, with a browser-based demonstration and a source-access request form linked from the project page.
Authors
- Kumar Akash (ORCID: https://orcid.org/0000-0003-2807-0943)
- Teruhisa Misu (ORCID: https://orcid.org/0000-0002-6398-9245)
- Kevin Salubre
- Hiu-Chun Lo
Institutions
- Honda (United States) (US)
- Honda Research Institute, USA (US)
Publication Details
- Journal
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Published
- 2026-09-24
- DOI
- https://doi.org/10.1177/10711813261485186
- Primary Topic
- Human-Automation Interaction and Safety
- Type
- article
- Field-Weighted Citation Impact
- 0.00