Mobility Interaction Sim: A Scalable Experimental Research Platform for Mobility Research

This paper introduces Mobility Interaction Sim , a Unity-based experimental platform for human factors research on shared mobility environments where pedestrians, automated vehicles, micromobility riders, and delivery robots negotiate the same physical space. A single project compiles to two deployment targets: a Unity WebGL build for crowdsourced online studies and a native build for an in-laboratory virtual reality (VR) rig that incorporates a physical scooter handlebar, a head-mounted display, and wearable physiology. Scenarios, surveys, attention checks, and cognitive tasks are configured through the Unity Inspector, and a graphical Scene Graph manages condition assignment and counterbalancing. Behavioral and environmental states are logged as a time-stamped JSON stream from which standard kinematic measures such as time-to-collision, gap acceptance, and speed at the decision point can be derived. The platform is described together with three peer-reviewed case studies that employed it (two online, N = 208 and N = 200; one in-person VR, N = 50), as well as the interactive demonstration. The source code will be released under a non-commercial research license, with a browser-based demonstration and a source-access request form linked from the project page.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2026-09-24
DOI
https://doi.org/10.1177/10711813261485186
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
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article

Mobility Interaction Sim: A Scalable Experimental Research Platform for Mobility Research

Kumar Akash, Teruhisa Misu, Kevin Salubre, Hiu-Chun Lo
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Human-Automation Interaction and Safety
article

Mobility Interaction Sim: A Scalable Experimental Research Platform for Mobility Research

Kumar Akash, Teruhisa Misu, Kevin Salubre, Hiu-Chun Lo
article en

Abstract

This paper introduces Mobility Interaction Sim , a Unity-based experimental platform for human factors research on shared mobility environments where pedestrians, automated vehicles, micromobility riders, and delivery robots negotiate the same physical space. A single project compiles to two deployment targets: a Unity WebGL build for crowdsourced online studies and a native build for an in-laboratory virtual reality (VR) rig that incorporates a physical scooter handlebar, a head-mounted display, and wearable physiology. Scenarios, surveys, attention checks, and cognitive tasks are configured through the Unity Inspector, and a graphical Scene Graph manages condition assignment and counterbalancing. Behavioral and environmental states are logged as a time-stamped JSON stream from which standard kinematic measures such as time-to-collision, gap acceptance, and speed at the decision point can be derived. The platform is described together with three peer-reviewed case studies that employed it (two online, N = 208 and N = 200; one in-person VR, N = 50), as well as the interactive demonstration. The source code will be released under a non-commercial research license, with a browser-based demonstration and a source-access request form linked from the project page.

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Honda (United States) (US), Honda Research Institute, USA (US)
Openalex Percentile: Top 7%
Human-Automation Interaction and Safety
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Mobility Interaction Sim: A Scalable Experimental Research Platform for Mobility Research — Kumar Akash, Teruhisa Misu, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2026) | TGRS Research Map | TGRS