How Should School-Based Educational Digital Games Be Evaluated? A Proposed Framework for Examining Experiences Beyond Isolated Metrics

Educational digital games are increasingly incorporated into formal learning contexts. However, their evaluation often relies on isolated outcome measures that provide limited insight into how students experience, interpret, and assess gameplay. This conceptual article proposes a practice-informed critical-participatory framework for the student-centred evaluation of educational digital game experiences. The framework was developed through a practice-informed conceptual synthesis. This synthesis brought together recurring methodological concerns from school-based work and relevant scholarship on game-based learning, student participation, and mixed-methods evaluation. The framework comprises five guiding criteria: pedagogical alignment, learner and contextual suitability, multidimensionality, student participation, and triangulation. It also includes a seven-stage operationalisation extending from the definition of the educational problem to the use of findings for improvement. Structured and process-oriented evidence is interpreted alongside students’ accounts of meanings, difficulties, criticisms, and suggestions. The framework therefore provides an adaptable structure for formative evaluation by relating different forms of evidence to the situated gameplay experience while giving students an explicit but bounded interpretative role. Its feasibility, clarity, and usefulness remain to be examined empirically across educational contexts.

Authors

Institutions

Publication Details

Journal
Education Sciences
Published
2026-09-22
DOI
https://doi.org/10.3390/educsci16101579
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

How Should School-Based Educational Digital Games Be Evaluated? A Proposed Framework for Examining Experiences Beyond Isolated Metrics

Enrickson Varsori, Mariana Pinho, Abílio Almeida
Education Sciences
Educational Games and Gamification
article

How Should School-Based Educational Digital Games Be Evaluated? A Proposed Framework for Examining Experiences Beyond Isolated Metrics

Enrickson Varsori, Mariana Pinho, Abílio Almeida
article en

Abstract

Educational digital games are increasingly incorporated into formal learning contexts. However, their evaluation often relies on isolated outcome measures that provide limited insight into how students experience, interpret, and assess gameplay. This conceptual article proposes a practice-informed critical-participatory framework for the student-centred evaluation of educational digital game experiences. The framework was developed through a practice-informed conceptual synthesis. This synthesis brought together recurring methodological concerns from school-based work and relevant scholarship on game-based learning, student participation, and mixed-methods evaluation. The framework comprises five guiding criteria: pedagogical alignment, learner and contextual suitability, multidimensionality, student participation, and triangulation. It also includes a seven-stage operationalisation extending from the definition of the educational problem to the use of findings for improvement. Structured and process-oriented evidence is interpreted alongside students’ accounts of meanings, difficulties, criticisms, and suggestions. The framework therefore provides an adaptable structure for formative evaluation by relating different forms of evidence to the situated gameplay experience while giving students an explicit but bounded interpretative role. Its feasibility, clarity, and usefulness remain to be examined empirically across educational contexts.

Education SciencesVol. 16(10)
University of Aveiro (PT), Universidade Lusófona (PT), University of Minho (PT)
Quality Education
Openalex Percentile: Top 5%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.