Immersive affordances and problematic consumption in virtual reality erotic content use: extending a Cognitive-Behavioral Model

Abstract Existing cognitive-behavioral accounts of problematic technology use were developed for screen-based media and do not incorporate the distinctive immersive affordances of virtual reality (VR). Drawing on the Cognitive-Behavioral Model, this study tests an extended model in which four distal antecedents, sensual curiosity (SC), hedonic motivation (HM), sensation seeking (SS), and VR self-efficacy (VSE), predict problematic immersive consumption tendency (PICT) via two VR-specific proximal mechanisms: VR sense of presence (VRP) and VR cognitive satisfaction (VCS). Habit (Hbt) is theorized as a boundary condition. PICT is operationalized using an expanded six-item measure grounded in Griffiths (2005) components model, advancing prior three-item instruments. Structural equation modelling on survey data from 380 active VR-EPC consumers, with bootstrapped mediation (5000 resamples) and hierarchical moderation regression, yields the following results: HM is the strongest predictor of VRP (β = 0.318) and VCS (β = 0.481); VCS is the stronger proximal predictor of PICT (β = 0.291) relative to VRP (β = 0.228); all eight indirect mediation paths are significant; habit is associated with a small but statistically significant amplification of the VRP-PICT relationship (β = 0.116, ΔR 2 = 0.018) but not VCS-PICT (β = 0.031). Discriminant validity is confirmed via Fornell–Larcker and HTMT (Heterotrait-Monotrait ratio of correlations) criteria (all HTMT < 0.58). These findings suggest that VR presence and VCS are distinct proximal pathways linking motivational predispositions to problematic immersive consumption in VR-EPC use, offering preliminary evidence consistent with an immersive extension of CBM and carrying implications for platform design, clinical intervention, and policy. All findings should be interpreted with the cross-sectional design in mind.

Authors

Publication Details

Journal
Scientific Reports
Published
2026-09-22
DOI
https://doi.org/10.1038/s41598-026-63681-y
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Immersive affordances and problematic consumption in virtual reality erotic content use: extending a Cognitive-Behavioral Model

Intikhab Ahmad, Shahbaz Aslam, Faiz Ullah, Jing He et al.
Scientific Reports
Virtual Reality Applications and Impacts
article

Immersive affordances and problematic consumption in virtual reality erotic content use: extending a Cognitive-Behavioral Model

Intikhab Ahmad, Shahbaz Aslam, Faiz Ullah, Jing He, Qamar Abbas, Farrukh Shahzad
article en

Abstract

Abstract Existing cognitive-behavioral accounts of problematic technology use were developed for screen-based media and do not incorporate the distinctive immersive affordances of virtual reality (VR). Drawing on the Cognitive-Behavioral Model, this study tests an extended model in which four distal antecedents, sensual curiosity (SC), hedonic motivation (HM), sensation seeking (SS), and VR self-efficacy (VSE), predict problematic immersive consumption tendency (PICT) via two VR-specific proximal mechanisms: VR sense of presence (VRP) and VR cognitive satisfaction (VCS). Habit (Hbt) is theorized as a boundary condition. PICT is operationalized using an expanded six-item measure grounded in Griffiths (2005) components model, advancing prior three-item instruments. Structural equation modelling on survey data from 380 active VR-EPC consumers, with bootstrapped mediation (5000 resamples) and hierarchical moderation regression, yields the following results: HM is the strongest predictor of VRP (β = 0.318) and VCS (β = 0.481); VCS is the stronger proximal predictor of PICT (β = 0.291) relative to VRP (β = 0.228); all eight indirect mediation paths are significant; habit is associated with a small but statistically significant amplification of the VRP-PICT relationship (β = 0.116, ΔR 2 = 0.018) but not VCS-PICT (β = 0.031). Discriminant validity is confirmed via Fornell–Larcker and HTMT (Heterotrait-Monotrait ratio of correlations) criteria (all HTMT < 0.58). These findings suggest that VR presence and VCS are distinct proximal pathways linking motivational predispositions to problematic immersive consumption in VR-EPC use, offering preliminary evidence consistent with an immersive extension of CBM and carrying implications for platform design, clinical intervention, and policy. All findings should be interpreted with the cross-sectional design in mind.

Scientific ReportsVol. 16(1)
Reduced inequalities
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Immersive affordances and problematic consumption in virtual reality erotic content use: extending a Cognitive-Behavioral Model — Intikhab Ahmad, Shahbaz Aslam, et al. · Scientific Reports (2026) | TGRS Research Map | TGRS