Integrating Human Rights and Sustainable Development Goals through Scratch Programming: A Case Study from a Greek Elementary School

This case study examined an educational intervention in a Greek primary school integrating Human Rights Education (HRE) and Sustainable Development Goals (SDGs) via Scratch. Over five sessions, 17 sixth-graders, including students with learning difficulties, collaboratively modified a pre-designed Scratch game to express social justice messages. Guided by research objectives on Computational Thinking (CT), inclusive participation, and critical human rights consciousness, data from participatory observation, digital artefacts, and student reflections were interpreted through qualitative thematic analysis. Grounded in constructionist theory, the project demonstrates how multimodal digital storytelling fosters inclusive participation and critical awareness of global issues. By employing freely available tools, the study highlights pedagogical strategies for equitable citizenship education and offers practical implications for Open and Distance Learning (ODL). Findings reveal that accessible technology empowers young learners — including those with disabilities — as active digital authors, providing a scalable framework for values-based coding in inclusive settings.

Authors

Publication Details

Journal
Journal of Learning for Development -JL4D
Published
2026-09-21
DOI
https://doi.org/10.56059/vp20wp31
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Integrating Human Rights and Sustainable Development Goals through Scratch Programming: A Case Study from a Greek Elementary School

Vasiliki Christoforou
Journal of Learning for Development -JL4D
Teaching and Learning Programming
article

Integrating Human Rights and Sustainable Development Goals through Scratch Programming: A Case Study from a Greek Elementary School

Vasiliki Christoforou
article en

Abstract

This case study examined an educational intervention in a Greek primary school integrating Human Rights Education (HRE) and Sustainable Development Goals (SDGs) via Scratch. Over five sessions, 17 sixth-graders, including students with learning difficulties, collaboratively modified a pre-designed Scratch game to express social justice messages. Guided by research objectives on Computational Thinking (CT), inclusive participation, and critical human rights consciousness, data from participatory observation, digital artefacts, and student reflections were interpreted through qualitative thematic analysis. Grounded in constructionist theory, the project demonstrates how multimodal digital storytelling fosters inclusive participation and critical awareness of global issues. By employing freely available tools, the study highlights pedagogical strategies for equitable citizenship education and offers practical implications for Open and Distance Learning (ODL). Findings reveal that accessible technology empowers young learners — including those with disabilities — as active digital authors, providing a scalable framework for values-based coding in inclusive settings.

Journal of Learning for Development -JL4D
Quality Education
Openalex Percentile: Top 5%
Teaching and Learning Programming
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Integrating Human Rights and Sustainable Development Goals through Scratch Programming: A Case Study from a Greek Elementary School — Vasiliki Christoforou · Journal of Learning for Development -JL4D (2026) | TGRS Research Map | TGRS