Ageing, Digital Literacy, and Interaction Modality in Immersive Virtual Reality: Psychomotor Performance, Cognitive Flexibility, and Their Associations with Processing Speed

Extended reality (XR) increasingly supports training and cognitive assessment, yet the age sensitivity of its interaction techniques is unclear. This study examined age, digital literacy, and interaction modality as correlates of psychomotor and cognitive-flexibility performance in immersive virtual reality (VR). Two hundred and two adults (19–90 years) completed a five-mode Fitts' law task (eye-gaze, head-gaze, controller ray-casting, virtual finger, and controller direct touch), the Trail Making Test in VR (TMT-VR), and a digital-literacy questionnaire. Age was associated with slower task times across modes, but controller direct touch carried the steepest relative age gradient yet remained among the fastest in absolute terms; technique altered relative age sensitivity without determining absolute efficiency. Higher digital literacy was associated with faster TMT-VR completion but not Fitts task times. A Fitts-derived speed score predicted TMT-VR performance beyond age and partly accounted for its age association, consistent with shared processing-speed variance; an exploratory full-battery extension confined the Fitts-score association to completion-time and error-adjusted-time indices and the digital-literacy association to error-adjusted-time indices, not wrong-target errors, mean selection distance, or relative Part B indices. Age-inclusive XR assessment should standardize interaction modality, evaluate rather than exclude mid-air direct selection, and interpret cognitive scores alongside digital literacy and psychomotor speed.

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Publication Details

Journal
Virtual Worlds
Published
2026-11-03
DOI
https://doi.org/10.3390/virtualworlds5040058
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Ageing, Digital Literacy, and Interaction Modality in Immersive Virtual Reality: Psychomotor Performance, Cognitive Flexibility, and Their Associations with Processing Speed

María Roussou, Panagiotis Kourtesis, Lydia Asimakopoulou, Katerina Denaxa et al.
2 links
Virtual Worlds
Virtual Reality Applications and Impacts
article

Ageing, Digital Literacy, and Interaction Modality in Immersive Virtual Reality: Psychomotor Performance, Cognitive Flexibility, and Their Associations with Processing Speed

María Roussou, Panagiotis Kourtesis, Lydia Asimakopoulou, Katerina Denaxa, Petros Roussos
article en

Abstract

Extended reality (XR) increasingly supports training and cognitive assessment, yet the age sensitivity of its interaction techniques is unclear. This study examined age, digital literacy, and interaction modality as correlates of psychomotor and cognitive-flexibility performance in immersive virtual reality (VR). Two hundred and two adults (19–90 years) completed a five-mode Fitts' law task (eye-gaze, head-gaze, controller ray-casting, virtual finger, and controller direct touch), the Trail Making Test in VR (TMT-VR), and a digital-literacy questionnaire. Age was associated with slower task times across modes, but controller direct touch carried the steepest relative age gradient yet remained among the fastest in absolute terms; technique altered relative age sensitivity without determining absolute efficiency. Higher digital literacy was associated with faster TMT-VR completion but not Fitts task times. A Fitts-derived speed score predicted TMT-VR performance beyond age and partly accounted for its age association, consistent with shared processing-speed variance; an exploratory full-battery extension confined the Fitts-score association to completion-time and error-adjusted-time indices and the digital-literacy association to error-adjusted-time indices, not wrong-target errors, mean selection distance, or relative Part B indices. Age-inclusive XR assessment should standardize interaction modality, evaluate rather than exclude mid-air direct selection, and interpret cognitive scores alongside digital literacy and psychomotor speed.

Virtual WorldsVol. 5(4)
European Commission, National and Kapodistrian University of Athens, HORIZON EUROPE Framework Programme, Research Executive Agency
Openalex Percentile: Top 35%
Virtual Reality Applications and Impacts
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Ageing, Digital Literacy, and Interaction Modality in Immersive Virtual Reality: Psychomotor Performance, Cognitive Flexibility, and Their Associations with Processing Speed — María Roussou, Panagiotis Kourtesis, et al. · Virtual Worlds (2026) | TGRS Research Map | TGRS