Usability Evaluation of Visual Feedback and Task Parameters in XR-Based Upper-Limb Tracking for Rehabilitation

Extended reality (XR) systems show promise for upper-limb rehabilitation, yet the influence of task design parameters on tracking performance remains poorly characterized. This pilot study ( n = 10 healthy adults) investigated how the size and number of virtual targets affect tracking performance in an XR fingertip-tracking task. Specifically, we examined sphere diameter (2, 5, and 8 cm) and target count (10, 15, and 20) across four 3D path geometries (Straight, S-curve, Circle, and Zigzag). Mean tracking error and task completion time were analyzed using linear mixed-effects models with participant ID as a random intercept and Kenward–Roger degree-of-freedom adjustments. Sphere diameter emerged as the most consistent predictor: smaller targets were associated with lower tracking error but longer completion times across all geometries. In contrast, target count showed largely non-significant effects. The Circle geometry exhibited a distinct performance pattern relative to the other shapes. These pilot findings inform task-parameter selection for XR-based upper-limb rehabilitation and motivate a larger, pre-registered study.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2026-09-18
DOI
https://doi.org/10.1177/10711813261487972
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
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Usability Evaluation of Visual Feedback and Task Parameters in XR-Based Upper-Limb Tracking for Rehabilitation

Heejin Jeong, Kaia Mikyo Cha
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Stroke Rehabilitation and Recovery
article

Usability Evaluation of Visual Feedback and Task Parameters in XR-Based Upper-Limb Tracking for Rehabilitation

Heejin Jeong, Kaia Mikyo Cha
article en

Abstract

Extended reality (XR) systems show promise for upper-limb rehabilitation, yet the influence of task design parameters on tracking performance remains poorly characterized. This pilot study ( n = 10 healthy adults) investigated how the size and number of virtual targets affect tracking performance in an XR fingertip-tracking task. Specifically, we examined sphere diameter (2, 5, and 8 cm) and target count (10, 15, and 20) across four 3D path geometries (Straight, S-curve, Circle, and Zigzag). Mean tracking error and task completion time were analyzed using linear mixed-effects models with participant ID as a random intercept and Kenward–Roger degree-of-freedom adjustments. Sphere diameter emerged as the most consistent predictor: smaller targets were associated with lower tracking error but longer completion times across all geometries. In contrast, target count showed largely non-significant effects. The Circle geometry exhibited a distinct performance pattern relative to the other shapes. These pilot findings inform task-parameter selection for XR-based upper-limb rehabilitation and motivate a larger, pre-registered study.

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Arizona State University (US)
Peace, Justice and strong institutions
Openalex Percentile: Top 14%
Stroke Rehabilitation and Recovery
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Usability Evaluation of Visual Feedback and Task Parameters in XR-Based Upper-Limb Tracking for Rehabilitation — Heejin Jeong, Kaia Mikyo Cha · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2026) | TGRS Research Map | TGRS