Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load

In the age of rapid scientific and technological advancement, cultivating primary students’ scientific inquiry competence has become an educational priority. STEM project-based learning (STEM PBL) offers an authentic context for inquiry, yet its open-ended tasks often require students to coordinate multiple resources across inquiry steps. This can fragment attention, undermine motivation following unsuccessful inquiry attempts, and leave students unsure how to organize the inquiry process. To address these challenges, this study developed a digital metaphor game-mediated STEM PBL (DMG-STEM PBL) approach. Specifically, a front-loaded digital metaphor game was used as a mediating scaffold to introduce a metaphorical inquiry framework, which was then reinforced through metaphor-recall prompts and metaphor-supported reflective narration during STEM project work. A quasi-experimental study was conducted to examine its effects on primary students’ perceived scientific inquiry competence, learning experience (including learning motivation and flow experience), and cognitive load. Two sixth-grade classes were randomly assigned at the class level to the experimental group ( N = 48), which adopted the DMG-STEM PBL approach, or the control group ( N = 42), which used conventional STEM PBL. Results showed that students in the DMG-STEM PBL group reported significantly higher scores on overall perceived scientific inquiry competence and on the dimensions of planning, experimenting and data collection, and analyzing and concluding. They also reported greater learning motivation and flow experience. For cognitive load, students in the DMG-STEM PBL group reported higher overall cognitive load, with higher mental effort but no significant between-group difference in mental load. These findings provide insights and practical implications for future research on STEM PBL instruction and the development of primary students’ scientific inquiry competence.

Authors

Institutions

Publication Details

Journal
International Journal of STEM Education
Published
2026-09-18
DOI
https://doi.org/10.1186/s40594-026-00647-6
Primary Topic
Visual and Cognitive Learning Processes
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load

Qionghao Huang, Yueliang Zhou, Changqin Huang, Wenzhu Zhao et al.
International Journal of STEM Education
Visual and Cognitive Learning Processes
article

Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load

Qionghao Huang, Yueliang Zhou, Changqin Huang, Wenzhu Zhao, Yeqing Tu, Zifei Guo
article en

Abstract

In the age of rapid scientific and technological advancement, cultivating primary students’ scientific inquiry competence has become an educational priority. STEM project-based learning (STEM PBL) offers an authentic context for inquiry, yet its open-ended tasks often require students to coordinate multiple resources across inquiry steps. This can fragment attention, undermine motivation following unsuccessful inquiry attempts, and leave students unsure how to organize the inquiry process. To address these challenges, this study developed a digital metaphor game-mediated STEM PBL (DMG-STEM PBL) approach. Specifically, a front-loaded digital metaphor game was used as a mediating scaffold to introduce a metaphorical inquiry framework, which was then reinforced through metaphor-recall prompts and metaphor-supported reflective narration during STEM project work. A quasi-experimental study was conducted to examine its effects on primary students’ perceived scientific inquiry competence, learning experience (including learning motivation and flow experience), and cognitive load. Two sixth-grade classes were randomly assigned at the class level to the experimental group ( N = 48), which adopted the DMG-STEM PBL approach, or the control group ( N = 42), which used conventional STEM PBL. Results showed that students in the DMG-STEM PBL group reported significantly higher scores on overall perceived scientific inquiry competence and on the dimensions of planning, experimenting and data collection, and analyzing and concluding. They also reported greater learning motivation and flow experience. For cognitive load, students in the DMG-STEM PBL group reported higher overall cognitive load, with higher mental effort but no significant between-group difference in mental load. These findings provide insights and practical implications for future research on STEM PBL instruction and the development of primary students’ scientific inquiry competence.

International Journal of STEM EducationVol. 13(1)
Zhejiang Normal University (CN), Wenzhou University (CN), Zhejiang University (CN)
Quality Education
Openalex Percentile: Top 7%
Visual and Cognitive Learning Processes
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.