The role of pathetic fallacy in video games and storytelling

Abstract This study applies Pager-McClymont’s ( 2021 , 2022 , 2023a , 2023b ) model of pathetic fallacy (PF) to video games, using a multimodal approach to examine how emotional and environmental elements enhance narrative depth and player immersion. Focusing on Heavy Rain , a narrative-driven game where player choices shape the story, the study analyses two sequences from the game to explore how grief is communicated through lighting, sound, shot composition, and metaphor. Rainfall, a recurring motif, operates visually, aurally, and linguistically as a metaphor for grief ( sadness is rain ), reinforcing emotional resonance. The analysis draws on Forceville’s (2008) pictorial metaphor theory and McIntyre’s (2008) stylistic transcripts to map emotional meaning across modes. Camera angles are also examined as a key mode in cross-domain mapping, highlighting their role in shaping perspective, mood, and character alignment. The study demonstrates that PF can be productively extended to video games to deepen emotional impact and narrative complexity.

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Publication Details

Journal
Journal of Language and Pop Culture
Published
2026-09-17
DOI
https://doi.org/10.1075/jlpop.26002.pag
Primary Topic
Media Influence and Health
Type
article
Field-Weighted Citation Impact
0.00
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article

The role of pathetic fallacy in video games and storytelling

Kimberley Pager-McClymont
Journal of Language and Pop Culture
Media Influence and Health
article

The role of pathetic fallacy in video games and storytelling

Kimberley Pager-McClymont
article en

Abstract

Abstract This study applies Pager-McClymont’s ( 2021 , 2022 , 2023a , 2023b ) model of pathetic fallacy (PF) to video games, using a multimodal approach to examine how emotional and environmental elements enhance narrative depth and player immersion. Focusing on Heavy Rain , a narrative-driven game where player choices shape the story, the study analyses two sequences from the game to explore how grief is communicated through lighting, sound, shot composition, and metaphor. Rainfall, a recurring motif, operates visually, aurally, and linguistically as a metaphor for grief ( sadness is rain ), reinforcing emotional resonance. The analysis draws on Forceville’s (2008) pictorial metaphor theory and McIntyre’s (2008) stylistic transcripts to map emotional meaning across modes. Camera angles are also examined as a key mode in cross-domain mapping, highlighting their role in shaping perspective, mood, and character alignment. The study demonstrates that PF can be productively extended to video games to deepen emotional impact and narrative complexity.

Journal of Language and Pop Culture
University of Aberdeen (GB)
Openalex Percentile: Top 2%
Media Influence and Health
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The role of pathetic fallacy in video games and storytelling — Kimberley Pager-McClymont · Journal of Language and Pop Culture (2026) | TGRS Research Map | TGRS