Real-time RGB-D SLAM with Gaussian scene representation for dynamic environments
Abstract This paper presents a lightweight semantic front-end for improving registration-driven Gaussian RGB-D SLAM in dynamic scenes. In dynamic environments, dynamic objects significantly degrade the robustness of Gaussian-based RGB-D SLAM systems by introducing inconsistent geometric observations during registration and map fusion. To address this problem, we propose an input-level dynamic removal framework for Gaussian-based SLAM that integrates real-time instance segmentation with a registration-driven Gaussian mapping pipeline. To maintain real-time performance under limited computational resources, the segmentation module is executed periodically and the most recent mask is reused for intermediate frames. Experimental results on public RGB-D benchmarks and real-world indoor sequences show that the proposed method improves trajectory robustness in dynamic environments and reduces dynamic-region contamination compared with the baseline neural explicit SLAM pipeline.
Authors
- Hae Min Cho (ORCID: https://orcid.org/0000-0001-8527-0242)
- Chaemin Lee (ORCID: https://orcid.org/0009-0003-7379-2184)
Publication Details
- Journal
- Scientific Reports
- Published
- 2026-09-16
- DOI
- https://doi.org/10.1038/s41598-026-71588-x
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00