Isolating error-based and reward-based learning in a real-world task via gradual perturbations in embodied VR
Error-based and reward-based mechanisms act together in real-world motor learning. Laboratory tasks separate them by manipulating feedback, but we previously showed that in a real-world task the correction of a large error is rewarding in itself, and engages reward-based learning even without a reward signal. Here, we asked whether they separate when errors are kept small. We used embodied virtual reality of pool billiards, in which the visual scene is aligned with a physical table, and rotated the cue ball's seen trajectory gradually while haptics and proprioception stayed unchanged. Thirty-two participants played two sessions, learning the same rotation with error-only feedback in one and reward-only feedback in the other. Their exploration after failed shots and their post-movement beta rebound over the motor cortex differed between sessions. Gradual perturbations can therefore isolate the two mechanisms in a real-world task, and open a way to target them in rehabilitation and skill training.
Authors
- Shlomi Haar (ORCID: https://orcid.org/0000-0003-2213-6585)
- Federico Nardi (ORCID: https://orcid.org/0000-0001-6159-0831)
- Aaruni Arora
- A. Aldo Faisal
Institutions
- University of Surrey (GB)
- UK Dementia Research Institute (GB)
- Imperial College London (GB)
- University of Bayreuth (DE)
Publication Details
- Journal
- iScience
- Published
- 2026-09-15
- DOI
- https://doi.org/10.1016/j.isci.2026.117523
- Primary Topic
- Motor Control and Adaptation
- Type
- article
- Field-Weighted Citation Impact
- 0.00