No game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study

This article presents a qualitative case study of the gaming practices of eight retired women aged 65 and older in Czechia, a generation shaped by post-socialist technological histories and gendered expectations around aging. Drawing on intersectionality, the study shows how participants navigate gaming spaces without identifying as gamers, mobilizing play as a site of negotiation of aging femininity. The aim of this article is to describe forms of care-oriented and emotionally sustaining play through which older women claim autonomy and legitimacy within digital environments shaped by digital ageism and gendered assumptions. The article challenges universalizing and paternalistic frameworks commonly used to study older adults and argues for understanding later-life digital practices as culturally situated forms of agency that reconfigure dominant narratives of aging and/or gender.

Authors

Publication Details

Journal
International Journal of Cultural Studies
Published
2026-09-16
DOI
https://doi.org/10.1177/13678779261486047
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
0.00
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article

No game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study

Tereza Krobová
International Journal of Cultural Studies
Technology Use by Older Adults
article

No game for old (wo)men: Gender, age, and gaming in post-socialist Czechia—A qualitative case study

Tereza Krobová
article en

Abstract

This article presents a qualitative case study of the gaming practices of eight retired women aged 65 and older in Czechia, a generation shaped by post-socialist technological histories and gendered expectations around aging. Drawing on intersectionality, the study shows how participants navigate gaming spaces without identifying as gamers, mobilizing play as a site of negotiation of aging femininity. The aim of this article is to describe forms of care-oriented and emotionally sustaining play through which older women claim autonomy and legitimacy within digital environments shaped by digital ageism and gendered assumptions. The article challenges universalizing and paternalistic frameworks commonly used to study older adults and argues for understanding later-life digital practices as culturally situated forms of agency that reconfigure dominant narratives of aging and/or gender.

International Journal of Cultural Studies
Gender equality
Openalex Percentile: Top 4%
Technology Use by Older Adults
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