GPU-accelerated 3D avalanche and streamer PIC-MCC simulations using pre-exascale supercomputers

The multiscale nature of lightning presents a number of computational challenges for simulation. Codes utilising a particle representation have been noted to provide high precision, but suffer long runtimes due to large particle populations. We present a massively parallel GPU implementation of a 3D PIC-MCC code for streamer simulations for community use, with higher particle capacities than seen in the literature. Implementation details are presented, along with scaling tests, physics benchmarking, and streamer simulation results. We demonstrate that the presented software scales efficiently to 256 GPUs, simulates accurate physics, and obtain streamer simulations without the use of typical particle-merging schemes, providing results in unprecedentedly high detail.

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Publication Details

Journal
Computer Physics Communications
Published
2026-09-15
DOI
https://doi.org/10.1016/j.cpc.2026.110402
Primary Topic
Lightning and Electromagnetic Phenomena
Type
article
Field-Weighted Citation Impact
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article

GPU-accelerated 3D avalanche and streamer PIC-MCC simulations using pre-exascale supercomputers

Saša Dujko, Angel Ricardo Jara Jimenez, Christoph Köhn, Morten Westermann et al.
Computer Physics Communications
Lightning and Electromagnetic Phenomena
article

GPU-accelerated 3D avalanche and streamer PIC-MCC simulations using pre-exascale supercomputers

Saša Dujko, Angel Ricardo Jara Jimenez, Christoph Köhn, Morten Westermann, Mathias Gammelmark, Pierre Gourbin, Sven Karlsson, Elloïse Fangel-Lloyd
article en

Abstract

The multiscale nature of lightning presents a number of computational challenges for simulation. Codes utilising a particle representation have been noted to provide high precision, but suffer long runtimes due to large particle populations. We present a massively parallel GPU implementation of a 3D PIC-MCC code for streamer simulations for community use, with higher particle capacities than seen in the literature. Implementation details are presented, along with scaling tests, physics benchmarking, and streamer simulation results. We demonstrate that the presented software scales efficiently to 256 GPUs, simulates accurate physics, and obtain streamer simulations without the use of typical particle-merging schemes, providing results in unprecedentedly high detail.

Computer Physics CommunicationsVol. 329
TU Dortmund University (DE), Danish Meteorological Institute (DK), University of Belgrade (RS), Technical University of Denmark (DK)
Openalex Percentile: Top 10%
Lightning and Electromagnetic Phenomena
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GPU-accelerated 3D avalanche and streamer PIC-MCC simulations using pre-exascale supercomputers — Saša Dujko, Angel Ricardo Jara Jimenez, et al. · Computer Physics Communications (2026) | TGRS Research Map | TGRS