Encountering the Sacred Past: Religious Experience and Historical Empathy in Assassin’s Creed Valhalla

Historical empathy is a key concept in history and social studies education. It involves understanding how people in the past thought, acted, and experienced the world through engagement with historical context, perspective taking, and affective connections to historical actors. While these competencies are often developed through written sources and historical narratives, visual and interactive media may offer additional opportunities for fostering historical empathy. This article examines whether the historical video game Assassin’s Creed Valhalla may provide affordances for historical empathy for players. Set in Viking Age England and Norway, the game’s representations of Norse and Christian religion form the focus of the analysis. The study combines systematic gameplay analysis with qualitative thematic analysis. The empirical material was analyzed for historical empathy and compared with historical sources. The findings suggest that the game may provide opportunities to support historical empathy by helping players understand how people in the past interpreted and navigated the world through religious and cultural frameworks. However, historical simplifications and gameplay-oriented adaptations may limit this potential unless accompanied by teacher scaffolding and critical reflection. Thus, while Assassins Creed Valhalla may be engaging and pedagogically valuable, it should be approached critically as an entertainment product rather than a straightforward representation of the past.

Authors

Institutions

Publication Details

Journal
Education Sciences
Published
2026-09-15
DOI
https://doi.org/10.3390/educsci16091512
Primary Topic
Educator Training and Historical Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Encountering the Sacred Past: Religious Experience and Historical Empathy in Assassin’s Creed Valhalla

Lisbeth Bergum Johanson, Mathias Bergum Johanson
Education Sciences
Educator Training and Historical Pedagogy
article

Encountering the Sacred Past: Religious Experience and Historical Empathy in Assassin’s Creed Valhalla

Lisbeth Bergum Johanson, Mathias Bergum Johanson
article en

Abstract

Historical empathy is a key concept in history and social studies education. It involves understanding how people in the past thought, acted, and experienced the world through engagement with historical context, perspective taking, and affective connections to historical actors. While these competencies are often developed through written sources and historical narratives, visual and interactive media may offer additional opportunities for fostering historical empathy. This article examines whether the historical video game Assassin’s Creed Valhalla may provide affordances for historical empathy for players. Set in Viking Age England and Norway, the game’s representations of Norse and Christian religion form the focus of the analysis. The study combines systematic gameplay analysis with qualitative thematic analysis. The empirical material was analyzed for historical empathy and compared with historical sources. The findings suggest that the game may provide opportunities to support historical empathy by helping players understand how people in the past interpreted and navigated the world through religious and cultural frameworks. However, historical simplifications and gameplay-oriented adaptations may limit this potential unless accompanied by teacher scaffolding and critical reflection. Thus, while Assassins Creed Valhalla may be engaging and pedagogically valuable, it should be approached critically as an entertainment product rather than a straightforward representation of the past.

Education SciencesVol. 16(9)
Statistics Norway (NO), UiT The Arctic University of Norway (NO)
Quality Education
Openalex Percentile: Top 4%
Educator Training and Historical Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Encountering the Sacred Past: Religious Experience and Historical Empathy in Assassin’s Creed Valhalla — Lisbeth Bergum Johanson, Mathias Bergum Johanson · Education Sciences (2026) | TGRS Research Map | TGRS