When positive beliefs are not enough: barriers and enactment in teachers’ adoption of digital game-based language learning

Despite interest in digital game-based language learning (DGBLL), classroom adoption remains inconsistent. Research has left teachers’ belief systems and enactment mechanisms underexplored. Drawing on technology-acceptance and teacher belief research, we introduce and preliminarily evaluate the Teacher Acceptance Model for Uptake and Proficiency (TeAM-UP), which distinguishes value- and barrier-oriented beliefs as separate but related constructs. Survey data from 52 in-service English teachers in Macau were analysed using Partial Least Squares Structural Equation Modelling. Findings indicate that perceived barriers, rather than perceived pedagogical value, emerged as the strongest predictor of DGBLL use, challenging linear belief-to-behaviour assumptions common in Technology-Acceptance-Model-based research and providing preliminary support for a feasibility-centred account of DGBLL adoption. The study contributes to DGBLL theory by distinguising value- and barrier-oriented beliefs and examining the direct, indirect, and serial associations linking these beliefs with DGBLL-related practices. Practically, the findings suggest professional development should move beyond advocacy to prioritise barrier reduction through pedagogical scaffolding, curriculum alignment, and assessment design.

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Publication Details

Journal
Educational Studies
Published
2026-09-15
DOI
https://doi.org/10.1080/03055698.2026.2732160
Primary Topic
Second Language Learning and Teaching
Type
article
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article

When positive beliefs are not enough: barriers and enactment in teachers’ adoption of digital game-based language learning

Barry Lee Reynolds, Chi Cuong CHAU
Educational Studies
Second Language Learning and Teaching
article

When positive beliefs are not enough: barriers and enactment in teachers’ adoption of digital game-based language learning

Barry Lee Reynolds, Chi Cuong CHAU
article en

Abstract

Despite interest in digital game-based language learning (DGBLL), classroom adoption remains inconsistent. Research has left teachers’ belief systems and enactment mechanisms underexplored. Drawing on technology-acceptance and teacher belief research, we introduce and preliminarily evaluate the Teacher Acceptance Model for Uptake and Proficiency (TeAM-UP), which distinguishes value- and barrier-oriented beliefs as separate but related constructs. Survey data from 52 in-service English teachers in Macau were analysed using Partial Least Squares Structural Equation Modelling. Findings indicate that perceived barriers, rather than perceived pedagogical value, emerged as the strongest predictor of DGBLL use, challenging linear belief-to-behaviour assumptions common in Technology-Acceptance-Model-based research and providing preliminary support for a feasibility-centred account of DGBLL adoption. The study contributes to DGBLL theory by distinguising value- and barrier-oriented beliefs and examining the direct, indirect, and serial associations linking these beliefs with DGBLL-related practices. Practically, the findings suggest professional development should move beyond advocacy to prioritise barrier reduction through pedagogical scaffolding, curriculum alignment, and assessment design.

Educational Studies
University of Macau (MO)
Quality Education
Openalex Percentile: Top 2%
Second Language Learning and Teaching
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When positive beliefs are not enough: barriers and enactment in teachers’ adoption of digital game-based language learning — Barry Lee Reynolds, Chi Cuong CHAU · Educational Studies (2026) | TGRS Research Map | TGRS