Developing a spherical video-based virtual reality program to facilitate embodiment: a proof-of-concept study

There is increasing evidence that embodying patients in fully immersive virtual reality (FIVR) can enhance clinical outcomes such as pain management and motor control. However, developing appropriate embodied virtual reality experiences for clinical use may be beyond the skill level of most clinicians. In this two-phase iterative proof-of-concept study, we developed and assessed the embodiment, engagement, and usability of spherical video-based virtual reality (SVVR) experiences as a potential way to simplify the development of embodied experiences. In Phase 1 six participants trialed beta SVVR experiences, providing qualitative feedback to inform developmental changes. In Phase 2 four participants trialed the redeveloped SVVRs. Quantitative data was collected for both phases to assess changes for user embodiment, engagement, and usability. Data revealed that developmental changes had a positive effect on embodiment, increasing this score from 3.5 ± 0.7 in Phase 1 to 5.2 ± 0.7 in Phase 2, but did not improve the effect of the SVVR on engagement and usability as the SVVRs were rated well in Phase 1. The resulting SVVRs had moderate levels of embodiment. Results suggest that incorporating multimodal stimulation may facilitate embodiment.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2026-09-14
DOI
https://doi.org/10.3389/frvir.2026.1878621
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Developing a spherical video-based virtual reality program to facilitate embodiment: a proof-of-concept study

Robert R. Edwards, Nancy A. Baker, Alexandro Guerrero
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
article

Developing a spherical video-based virtual reality program to facilitate embodiment: a proof-of-concept study

Robert R. Edwards, Nancy A. Baker, Alexandro Guerrero
article en

Abstract

There is increasing evidence that embodying patients in fully immersive virtual reality (FIVR) can enhance clinical outcomes such as pain management and motor control. However, developing appropriate embodied virtual reality experiences for clinical use may be beyond the skill level of most clinicians. In this two-phase iterative proof-of-concept study, we developed and assessed the embodiment, engagement, and usability of spherical video-based virtual reality (SVVR) experiences as a potential way to simplify the development of embodied experiences. In Phase 1 six participants trialed beta SVVR experiences, providing qualitative feedback to inform developmental changes. In Phase 2 four participants trialed the redeveloped SVVRs. Quantitative data was collected for both phases to assess changes for user embodiment, engagement, and usability. Data revealed that developmental changes had a positive effect on embodiment, increasing this score from 3.5 ± 0.7 in Phase 1 to 5.2 ± 0.7 in Phase 2, but did not improve the effect of the SVVR on engagement and usability as the SVVRs were rated well in Phase 1. The resulting SVVRs had moderate levels of embodiment. Results suggest that incorporating multimodal stimulation may facilitate embodiment.

Frontiers in Virtual RealityVol. 7
Brigham and Women's Hospital (US), Pain Management Institute (US), Institute for Musculoskeletal Health (AU)
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
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