Result-Oriented Generation Meets Process-Oriented Creation: Understanding the Tension Between Generative AI and Craft Practice

Generative artificial intelligence (GenAI) is reshaping creative work, yet research focuses mainly on digital creation, with limited attention to embodied practices grounded in material interaction and physical making. Taking craft as an entry point, we examine GenAI in craft through a two-phase qualitative study with 28 practitioners across domains. We find a partial misalignment between GenAI’s result-oriented paradigm and craft’s process logic. GenAI tends to respond through instant generation and finished-state outputs, hindering temporal incubation, in which ideas and meaning emerge through repeated making, and imperfection transformation, in which errors and material constraints become creative opportunities. Craft practitioners do not simply accept or reject GenAI, but negotiate its role through selective adoption and boundary-setting. We propose a Human–GenAI Co-Creation Framework for Embodied Craft Practice, characterizing how human judgment, material resistance, and GenAI interact in making. This extends GenAI–creativity discourse beyond digital contexts and informs design of systems supporting embodied creation.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-09-14
DOI
https://doi.org/10.1080/10447318.2026.2732483
Primary Topic
Crafts, Textile, and Design
Type
article
Field-Weighted Citation Impact
0.00

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article

Result-Oriented Generation Meets Process-Oriented Creation: Understanding the Tension Between Generative AI and Craft Practice

Haiqing Xu, Xianghua Ding, Guanhong Liu, Naixin Hou et al.
International Journal of Human-Computer Interaction
Crafts, Textile, and Design
article

Result-Oriented Generation Meets Process-Oriented Creation: Understanding the Tension Between Generative AI and Craft Practice

Haiqing Xu, Xianghua Ding, Guanhong Liu, Naixin Hou, Jing Li
article en

Abstract

Generative artificial intelligence (GenAI) is reshaping creative work, yet research focuses mainly on digital creation, with limited attention to embodied practices grounded in material interaction and physical making. Taking craft as an entry point, we examine GenAI in craft through a two-phase qualitative study with 28 practitioners across domains. We find a partial misalignment between GenAI’s result-oriented paradigm and craft’s process logic. GenAI tends to respond through instant generation and finished-state outputs, hindering temporal incubation, in which ideas and meaning emerge through repeated making, and imperfection transformation, in which errors and material constraints become creative opportunities. Craft practitioners do not simply accept or reject GenAI, but negotiate its role through selective adoption and boundary-setting. We propose a Human–GenAI Co-Creation Framework for Embodied Craft Practice, characterizing how human judgment, material resistance, and GenAI interact in making. This extends GenAI–creativity discourse beyond digital contexts and informs design of systems supporting embodied creation.

International Journal of Human-Computer Interaction
Tongji University (CN), Lanzhou City University (CN), Lanzhou University (CN), University of Glasgow (GB)
National Natural Science Foundation of China
Openalex Percentile: Top 3%
Crafts, Textile, and Design
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