Effects of a Digital Game-Based Curriculum on Students’ Digital Rights and Responsibilities Literacy, Cognitive Absorption and Learning Anxiety

Digital rights and responsibilities education is a core component of digital citizenship in primary schools, yet existing approaches often prioritize rule transmission over behavioral internalization. This study examined the effects of integrating Digital Game-Based Learning (DGBL) into the final lesson of a digital rights and responsibilities curriculum. A quasi-experimental study was conducted with 88 fifth-grade students during a four-lesson curriculum delivered over four weeks. Both groups received the same teacher-led instruction during the first three lessons. In the final lesson, Cyber Judge was incorporated into instruction for the experimental group (EG) as a game-supported learning activity, while the control group (CG) received conventional instruction on the same content. Data were analyzed using ANCOVA and t-tests, with Holm–Bonferroni adjustments applied for multiple comparisons. The EG showed higher adjusted post-test digital rights and responsibilities literacy, with significant differences in Rights Awareness and Responsibilities Behavior, and higher overall cognitive absorption, particularly in Temporal Separation. No significant between-group differences were found in learning anxiety. These findings highlight the potential of DGBL to connect ethical knowledge with situated decision-making while underscoring the importance of considering learners’ affective responses in the design of game-supported instruction.

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Publication Details

Journal
Applied Sciences
Published
2026-09-11
DOI
https://doi.org/10.3390/app16189048
Primary Topic
Digital Rights Management and Security
Type
article
Field-Weighted Citation Impact
0.00

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article

Effects of a Digital Game-Based Curriculum on Students’ Digital Rights and Responsibilities Literacy, Cognitive Absorption and Learning Anxiety

Jingxiu Huang, Yunxiang Zheng, Lixiang Liu, Biyi Liao
Applied Sciences
Digital Rights Management and Security
article

Effects of a Digital Game-Based Curriculum on Students’ Digital Rights and Responsibilities Literacy, Cognitive Absorption and Learning Anxiety

Jingxiu Huang, Yunxiang Zheng, Lixiang Liu, Biyi Liao
article en

Abstract

Digital rights and responsibilities education is a core component of digital citizenship in primary schools, yet existing approaches often prioritize rule transmission over behavioral internalization. This study examined the effects of integrating Digital Game-Based Learning (DGBL) into the final lesson of a digital rights and responsibilities curriculum. A quasi-experimental study was conducted with 88 fifth-grade students during a four-lesson curriculum delivered over four weeks. Both groups received the same teacher-led instruction during the first three lessons. In the final lesson, Cyber Judge was incorporated into instruction for the experimental group (EG) as a game-supported learning activity, while the control group (CG) received conventional instruction on the same content. Data were analyzed using ANCOVA and t-tests, with Holm–Bonferroni adjustments applied for multiple comparisons. The EG showed higher adjusted post-test digital rights and responsibilities literacy, with significant differences in Rights Awareness and Responsibilities Behavior, and higher overall cognitive absorption, particularly in Temporal Separation. No significant between-group differences were found in learning anxiety. These findings highlight the potential of DGBL to connect ethical knowledge with situated decision-making while underscoring the importance of considering learners’ affective responses in the design of game-supported instruction.

Applied SciencesVol. 16(18)
South China Normal University (CN)
National Natural Science Foundation of China
Quality Education
Openalex Percentile: Top 4%
Digital Rights Management and Security
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Effects of a Digital Game-Based Curriculum on Students’ Digital Rights and Responsibilities Literacy, Cognitive Absorption and Learning Anxiety — Jingxiu Huang, Yunxiang Zheng, et al. · Applied Sciences (2026) | TGRS Research Map | TGRS