What Is Personality? 2.0 / 人格とは何か 2.0

Short Abstract This preprint proposes a conceptual model of personality formation in which embodied stimulus experience plays a structurally dominant role over knowledge-based experience. It argues that bodily responses such as pain, pleasure, fear, hunger, safety, and satisfaction generate value gradients that assign importance to experience; knowledge-based experience then organizes those value-weighted experiences into meaning; and temporal integration stabilizes them into a self-model. Extending the earlier Personality Structure Theory (Version 1.0), the paper presents personality as a dynamic information architecture formed through the interaction of embodiment, cognition, emotion, and social experience. The framework is theoretical and requires empirical examination, particularly in neuroscience and cognitive science. Japanese Abstract 本プレプリントは、人格形成において身体刺激経験が知識経験よりも構造的に優位な役割を持つという概念モデルを提示する。痛み、快、恐怖、飢餓、安心、充足などの身体反応が経験の重要度を定める価値勾配を生成し、知識経験が価値づけられた経験を意味として構造化し、時間的統合が自己モデルとして安定化させると考える。先行する人格構造論(Version 1.0)を発展させ、人格を身体性、認知、情動、社会経験の相互作用から形成される動的な情報アーキテクチャとして捉える。本研究は理論的・概念的枠組みであり、特に神経科学および認知科学の観点から今後の実証的検討を必要とする。

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-09-11
DOI
https://doi.org/10.5281/zenodo.22699225
Primary Topic
Personality Traits and Psychology
Type
preprint
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preprint

What Is Personality? 2.0 / 人格とは何か 2.0

Matsuoka Takafumi
Zenodo (CERN European Organization for Nuclear Research)
Personality Traits and Psychology
preprint

What Is Personality? 2.0 / 人格とは何か 2.0

Matsuoka Takafumi
preprint en

Abstract

Short Abstract This preprint proposes a conceptual model of personality formation in which embodied stimulus experience plays a structurally dominant role over knowledge-based experience. It argues that bodily responses such as pain, pleasure, fear, hunger, safety, and satisfaction generate value gradients that assign importance to experience; knowledge-based experience then organizes those value-weighted experiences into meaning; and temporal integration stabilizes them into a self-model. Extending the earlier Personality Structure Theory (Version 1.0), the paper presents personality as a dynamic information architecture formed through the interaction of embodiment, cognition, emotion, and social experience. The framework is theoretical and requires empirical examination, particularly in neuroscience and cognitive science. Japanese Abstract 本プレプリントは、人格形成において身体刺激経験が知識経験よりも構造的に優位な役割を持つという概念モデルを提示する。痛み、快、恐怖、飢餓、安心、充足などの身体反応が経験の重要度を定める価値勾配を生成し、知識経験が価値づけられた経験を意味として構造化し、時間的統合が自己モデルとして安定化させると考える。先行する人格構造論(Version 1.0)を発展させ、人格を身体性、認知、情動、社会経験の相互作用から形成される動的な情報アーキテクチャとして捉える。本研究は理論的・概念的枠組みであり、特に神経科学および認知科学の観点から今後の実証的検討を必要とする。

Zenodo (CERN European Organization for Nuclear Research)
Matsuyama Shinonome College (JP)
Zero hunger
Personality Traits and Psychology
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