Learning Challenges in Design Education and Barriers to Gamification Adoption

Abstract While gamification holds potential to address learning challenges in tertiary design education, research has focused mainly on student performance, with less attention to educators' role in implementation. This study addresses this gap by identifying learner‐level challenges and exploring educators' perceptions of gamification and barriers to adoption. A three‐phase design was employed. Phase 1 systematically reviewed 154 publications spanning 2002–2025 and classified reported challenges using a Bloom‐informed cognitive, affective and psychomotor framework. Phase 2 synthesised literature to develop challenge–mechanism alignments between these challenges and relevant gamification elements and mechanisms. Phase 3 involved semi‐structured interviews with ten design educators from seven higher education institutions in China. Affective and cognitive challenges were most prominent in the reviewed literature, whereas psychomotor challenges were comparatively underrepresented. The synthesis indicated plausible conceptual alignments between gamification elements and challenges across all three domains, while interviews revealed limited conceptual familiarity with gamification and both personal and systemic barriers. The study positions gamification not as a generic motivational layer but as a context‐dependent approach to structuring learning conditions that requires pedagogical and contextual alignment. These proposed relationships remain conceptual and require further empirical testing.

Authors

Institutions

Publication Details

Journal
International Journal of Art & Design Education
Published
2026-09-10
DOI
https://doi.org/10.1111/jade.70051
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Learning Challenges in Design Education and Barriers to Gamification Adoption

Massimo Imparato, Mariia Zolotova, Floriana Grasso, Na Li et al.
International Journal of Art & Design Education
Educational Games and Gamification
article

Learning Challenges in Design Education and Barriers to Gamification Adoption

Massimo Imparato, Mariia Zolotova, Floriana Grasso, Na Li, Yubin Guo
article en

Abstract

Abstract While gamification holds potential to address learning challenges in tertiary design education, research has focused mainly on student performance, with less attention to educators' role in implementation. This study addresses this gap by identifying learner‐level challenges and exploring educators' perceptions of gamification and barriers to adoption. A three‐phase design was employed. Phase 1 systematically reviewed 154 publications spanning 2002–2025 and classified reported challenges using a Bloom‐informed cognitive, affective and psychomotor framework. Phase 2 synthesised literature to develop challenge–mechanism alignments between these challenges and relevant gamification elements and mechanisms. Phase 3 involved semi‐structured interviews with ten design educators from seven higher education institutions in China. Affective and cognitive challenges were most prominent in the reviewed literature, whereas psychomotor challenges were comparatively underrepresented. The synthesis indicated plausible conceptual alignments between gamification elements and challenges across all three domains, while interviews revealed limited conceptual familiarity with gamification and both personal and systemic barriers. The study positions gamification not as a generic motivational layer but as a context‐dependent approach to structuring learning conditions that requires pedagogical and contextual alignment. These proposed relationships remain conceptual and require further empirical testing.

International Journal of Art & Design Education
University of Liverpool (GB), Canadian University of Dubai (AE), Xi’an Jiaotong-Liverpool University (CN)
Quality Education
Openalex Percentile: Top 5%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Learning Challenges in Design Education and Barriers to Gamification Adoption — Massimo Imparato, Mariia Zolotova, et al. · International Journal of Art & Design Education (2026) | TGRS Research Map | TGRS