Association of an AI-Enabled Gamified Mobile Health App on Blood Pressure Outcomes in a Matched Cohort

Abstract Background Hypertension affects nearly half of adults in the USA and remains a major contributor to cardiovascular morbidity and mortality. Despite effective pharmacologic therapies, long-term blood pressure (BP) control remains suboptimal. Digital health interventions that support sustained self-management outside traditional clinical encounters may help address this gap. We evaluated whether engagement with a mobile health application integrating home BP monitoring, artificial intelligence (AI)–driven coaching, and behavioral incentives was associated with BP outcomes in routine clinical practice. Methods We conducted a retrospective propensity score–matched cohort study using EHR data from a large urban academic health system in the USA. Adults aged ≥ 18 years with hypertension who activated the Nuna Patient App between 04/11/2024 and 09/01/2025 were matched 1:1 to patients with hypertension receiving usual care. Participants were followed 6 months before and 6 months after app onboarding or a randomly assigned pseudo-engagement date for comparators. Primary outcomes were changes in mean systolic BP (SBP) and diastolic BP (DBP). Secondary outcomes included BP control (SBP < 140 mm Hg and DBP < 90 mm Hg) and reduction in SBP of at least 10 mm Hg. Findings After matching, 425 app users were compared with 425 usual care participants (mean age 59 years; 74% women; 65% Black). App users experienced greater reductions in SBP (−4.6 mm Hg vs −1.6 mm Hg; p = 0.003) and DBP (−2.5 mm Hg vs −0.9 mm Hg; p = 0.012) than matched controls. Among participants with uncontrolled stage 2 hypertension at baseline, SBP decreased by 13.6 mm Hg among app users compared with 9.0 mm Hg among controls ( p = 0.009), and a larger proportion achieved BP control during follow-up. Interpretation Engagement with a gamified mobile health application incorporating AI-driven coaching was associated with greater improvements in BP compared with usual care, particularly among patients with uncontrolled hypertension. Digital interventions to support self-management behaviors may complement traditional care and improve BP outcomes at scale.

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Journal
Journal of General Internal Medicine
Published
2026-09-09
DOI
https://doi.org/10.1007/s11606-026-10684-0
Primary Topic
Mobile Health and mHealth Applications
Type
article
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article

Association of an AI-Enabled Gamified Mobile Health App on Blood Pressure Outcomes in a Matched Cohort

Michael A. Gottlieb, Laura Zimmermann, Kristen Pallok, Doug Thompson et al.
Journal of General Internal Medicine
Mobile Health and mHealth Applications
article

Association of an AI-Enabled Gamified Mobile Health App on Blood Pressure Outcomes in a Matched Cohort

Michael A. Gottlieb, Laura Zimmermann, Kristen Pallok, Doug Thompson, David Ansell, Garth Walker, Katherine Niehaus, Alexandra Weaver, Daisy Kersemakers
article en

Abstract

Abstract Background Hypertension affects nearly half of adults in the USA and remains a major contributor to cardiovascular morbidity and mortality. Despite effective pharmacologic therapies, long-term blood pressure (BP) control remains suboptimal. Digital health interventions that support sustained self-management outside traditional clinical encounters may help address this gap. We evaluated whether engagement with a mobile health application integrating home BP monitoring, artificial intelligence (AI)–driven coaching, and behavioral incentives was associated with BP outcomes in routine clinical practice. Methods We conducted a retrospective propensity score–matched cohort study using EHR data from a large urban academic health system in the USA. Adults aged ≥ 18 years with hypertension who activated the Nuna Patient App between 04/11/2024 and 09/01/2025 were matched 1:1 to patients with hypertension receiving usual care. Participants were followed 6 months before and 6 months after app onboarding or a randomly assigned pseudo-engagement date for comparators. Primary outcomes were changes in mean systolic BP (SBP) and diastolic BP (DBP). Secondary outcomes included BP control (SBP < 140 mm Hg and DBP < 90 mm Hg) and reduction in SBP of at least 10 mm Hg. Findings After matching, 425 app users were compared with 425 usual care participants (mean age 59 years; 74% women; 65% Black). App users experienced greater reductions in SBP (−4.6 mm Hg vs −1.6 mm Hg; p = 0.003) and DBP (−2.5 mm Hg vs −0.9 mm Hg; p = 0.012) than matched controls. Among participants with uncontrolled stage 2 hypertension at baseline, SBP decreased by 13.6 mm Hg among app users compared with 9.0 mm Hg among controls ( p = 0.009), and a larger proportion achieved BP control during follow-up. Interpretation Engagement with a gamified mobile health application incorporating AI-driven coaching was associated with greater improvements in BP compared with usual care, particularly among patients with uncontrolled hypertension. Digital interventions to support self-management behaviors may complement traditional care and improve BP outcomes at scale.

Journal of General Internal Medicine
Rush University Medical Center (US), Laguna Research (US), Rush University (US)
Good health and well-being
Openalex Percentile: Top 6%
Mobile Health and mHealth Applications
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