Implementation of nurse onboarding multi‐user virtual reality training on recognition of pediatric shock

BACKGROUND: Pediatric sepsis remains a major cause of mortality, with persistent emergency transfers despite standardization. Limited situation awareness may underlie prior failures, and virtual reality (VR) may improve situation awareness by enhancing team recognition and communication of impending sepsis-related decompensation. OBJECTIVES: The study assessed the effectiveness and implementation of a VR curriculum, MUVR_Shock, embedded in nurse orientation to improve recognition and escalation of pediatric shock in acute care settings. METHODS: Effectiveness outcomes included changes in institutional serious safety event rates and emergency transfers during the 18 months pre- and post-implementation. Self-perceived comfort verbalizing concern for shock and implementation outcomes, including acceptability, appropriateness, and feasibility, were assessed via surveys. Outcomes were analyzed with descriptive statistics and paired t-tests as applicable. Cost feasibility was assessed using a cost analysis of the MUVR_Shock intervention. RESULTS: A total of 463 nurses participated in MUVR-Shock, with 351 nurses (75.8%) completing the post survey. Following implementation, there were no SSEs nor an increase in the rate of emergent transfers for sepsis/shock. Participant self-reported comfort with verbalizing a concern for sepsis/shock increased following exposure to MUVR_Shock (p < .001). The intervention was found highly acceptable and appropriate among participating nurses, although VR facilitators reported that 70% of sessions required technical troubleshooting. Costs were determined to be $178/participant, primarily reflecting personnel and equipment costs. CONCLUSIONS: MUVR_Shock improved nurses' confidence in recognizing pediatric shock during onboarding. VR may offer an acceptable modality for situation awareness training, though improvements in usability and cost reduction are required.

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Publication Details

Journal
Journal of Hospital Medicine
Published
2026-09-06
DOI
https://doi.org/10.1002/jhm.70460
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementation of nurse onboarding multi‐user virtual reality training on recognition of pediatric shock

Andrea Meisman, Francis J. Real, Melissa Kimball, Maya Dewan et al.
Journal of Hospital Medicine
Simulation-Based Education in Healthcare
article

Implementation of nurse onboarding multi‐user virtual reality training on recognition of pediatric shock

Andrea Meisman, Francis J. Real, Melissa Kimball, Maya Dewan, Beth Von Mayer, Amy Mattingly, Matthew Zackoff, Kelly Ely, Rashmi D. Sahay, K. James, Jacob Fleck, Kelly Collins, John Forbes, Amiee Gardner, Bin Zhang, Jennifer Saupe
article en

Abstract

BACKGROUND: Pediatric sepsis remains a major cause of mortality, with persistent emergency transfers despite standardization. Limited situation awareness may underlie prior failures, and virtual reality (VR) may improve situation awareness by enhancing team recognition and communication of impending sepsis-related decompensation. OBJECTIVES: The study assessed the effectiveness and implementation of a VR curriculum, MUVR_Shock, embedded in nurse orientation to improve recognition and escalation of pediatric shock in acute care settings. METHODS: Effectiveness outcomes included changes in institutional serious safety event rates and emergency transfers during the 18 months pre- and post-implementation. Self-perceived comfort verbalizing concern for shock and implementation outcomes, including acceptability, appropriateness, and feasibility, were assessed via surveys. Outcomes were analyzed with descriptive statistics and paired t-tests as applicable. Cost feasibility was assessed using a cost analysis of the MUVR_Shock intervention. RESULTS: A total of 463 nurses participated in MUVR-Shock, with 351 nurses (75.8%) completing the post survey. Following implementation, there were no SSEs nor an increase in the rate of emergent transfers for sepsis/shock. Participant self-reported comfort with verbalizing a concern for sepsis/shock increased following exposure to MUVR_Shock (p < .001). The intervention was found highly acceptable and appropriate among participating nurses, although VR facilitators reported that 70% of sessions required technical troubleshooting. Costs were determined to be $178/participant, primarily reflecting personnel and equipment costs. CONCLUSIONS: MUVR_Shock improved nurses' confidence in recognizing pediatric shock during onboarding. VR may offer an acceptable modality for situation awareness training, though improvements in usability and cost reduction are required.

Journal of Hospital Medicine
Cincinnati Children's Hospital Medical Center (US), University of Cincinnati Medical Center (US)
Good health and well-being
Openalex Percentile: Top 11%
Simulation-Based Education in Healthcare
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