Mixed Reality as an Environment for Reaction Speed Assessment in Physically Active Young Adults: Measurement Reliability and Participant Experience Compared with Immersive Virtual Reality

Mixed reality (MR) delivered through video see-through headsets could enable reaction-speed assessment while preserving awareness of the physical environment, but its measurement properties remain unclear. This study assessed the reliability of reaction-speed measurements in MR and compared performance and user experience with immersive virtual reality (VR). Forty university students (20 women; age 22.9 ± 2.3 years) completed three 1 min Reaction–Micro Wall trials in each environment in counterbalanced order using Meta Quest 3 and Rezzil Player. Mean reaction speed (RS) and the number of hits per minute (hits/min) were analyzed; enjoyment, flow, and presence were assessed with validated questionnaires. Single-trial intraclass correlation coefficients were good in both environments (0.797–0.884; all p < 0.001) and slightly higher in MR. RS (VR: 517.4 ± 44.6; MR: 521.9 ± 60.3 ms; p = 0.600), hits/min (p = 0.742), and presence (p = 0.577) did not differ significantly. VR elicited greater enjoyment (p = 0.011) and flow (p = 0.003). Cross-environment associations were moderate (RS r = 0.494), and Bland–Altman analysis showed negligible bias (−4.6 ms) but wide limits of agreement (−111.3 to +102.2 ms). MR enables reliable group-level reaction-speed assessment; no significant differences between the environments were detected, although equivalence was not formally tested, and longitudinal monitoring of individuals should be conducted consistently within one environment.

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Journal
Sensors
Published
2026-09-06
DOI
https://doi.org/10.3390/s26175658
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Mixed Reality as an Environment for Reaction Speed Assessment in Physically Active Young Adults: Measurement Reliability and Participant Experience Compared with Immersive Virtual Reality

Jacek Polechoński, Karolina Kostorz, Izabela Zając-Gawlak, Michał Rozpara et al.
Sensors
Virtual Reality Applications and Impacts
article

Mixed Reality as an Environment for Reaction Speed Assessment in Physically Active Young Adults: Measurement Reliability and Participant Experience Compared with Immersive Virtual Reality

Jacek Polechoński, Karolina Kostorz, Izabela Zając-Gawlak, Michał Rozpara, Jarosław Cholewa, Agnieszka Nawrocka, Małgorzata Dębska
article en

Abstract

Mixed reality (MR) delivered through video see-through headsets could enable reaction-speed assessment while preserving awareness of the physical environment, but its measurement properties remain unclear. This study assessed the reliability of reaction-speed measurements in MR and compared performance and user experience with immersive virtual reality (VR). Forty university students (20 women; age 22.9 ± 2.3 years) completed three 1 min Reaction–Micro Wall trials in each environment in counterbalanced order using Meta Quest 3 and Rezzil Player. Mean reaction speed (RS) and the number of hits per minute (hits/min) were analyzed; enjoyment, flow, and presence were assessed with validated questionnaires. Single-trial intraclass correlation coefficients were good in both environments (0.797–0.884; all p < 0.001) and slightly higher in MR. RS (VR: 517.4 ± 44.6; MR: 521.9 ± 60.3 ms; p = 0.600), hits/min (p = 0.742), and presence (p = 0.577) did not differ significantly. VR elicited greater enjoyment (p = 0.011) and flow (p = 0.003). Cross-environment associations were moderate (RS r = 0.494), and Bland–Altman analysis showed negligible bias (−4.6 ms) but wide limits of agreement (−111.3 to +102.2 ms). MR enables reliable group-level reaction-speed assessment; no significant differences between the environments were detected, although equivalence was not formally tested, and longitudinal monitoring of individuals should be conducted consistently within one environment.

SensorsVol. 26(17)
Academy of Fine Arts in Katowice (PL)
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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