Effect of Vertical Camera Spacing on Novel-View Synthesis Quality in Multi-Height 360° Indoor Capture for 3D Gaussian Splatting

This study examines how the vertical spacing of a multi-height 360° camera array affects novel-view synthesis quality in indoor scenes reconstructed with 3D Gaussian splatting (3DGS). Although 3DGS enables high-quality real-time scene representation, its output depends on the geometric arrangement of the input views, which single-lens workflows secure through repeated captures at several heights. A rig of three vertically arranged 360° cameras was evaluated in four indoor spaces differing in ceiling height, structure, and capture path. Three spacing conditions were applied in each space, denoted as Set-L, Set-D, and Set-H. These are ordinal positions within the vertical range each space allows rather than fixed absolute distances, since an identical spacing sits differently in rooms of different scale. The 360° footage was stitched into equirectangular video and reframed into multi-view image sequences, yielding 120 datasets from four spaces × three conditions × ten repeated captures. Novel-view synthesis quality was measured with the PSNR, SSIM, and LPIPS on validation views withheld from training. Because normality and homogeneity of variance were not satisfied, a robust two-way factorial analysis of variance based on 20% trimmed means was used, with robust post hoc comparisons. Spacing, spatial characteristics, and their interaction were significant for all three metrics, so no single spacing was preferable across every space. The wide setting performed best in the low-ceiling repetitive space, the narrow setting in the open space, and the baseline setting in the largest space with variable ceiling height. In one space, comprising stepped, near-symmetric seating, no condition was distinguishable, and dispersion across repeated captures was an order of magnitude larger than elsewhere, indicating that, where a repetitive structure is extensive, the limiting factor is capture stability rather than the choice of spacing. The findings are consistent with a trade-off between vertical viewpoint separation and inter-view overlap, and provide exploratory, space-conditional reference points for indoor 3DGS capture rather than a standardized specification, with relevance to virtual exhibitions, architectural visualization, and digital-twin construction.

Authors

Institutions

Publication Details

Journal
Applied Sciences
Published
2026-09-06
DOI
https://doi.org/10.3390/app16178853
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Effect of Vertical Camera Spacing on Novel-View Synthesis Quality in Multi-Height 360° Indoor Capture for 3D Gaussian Splatting

Danbi Kim, Jeeyoun Kim, Hyun Suk Kim, Teakbum Woo et al.
Applied Sciences
Advanced Vision and Imaging
article

Effect of Vertical Camera Spacing on Novel-View Synthesis Quality in Multi-Height 360° Indoor Capture for 3D Gaussian Splatting

Danbi Kim, Jeeyoun Kim, Hyun Suk Kim, Teakbum Woo, Heewon Kang, Il Kang
article en

Abstract

This study examines how the vertical spacing of a multi-height 360° camera array affects novel-view synthesis quality in indoor scenes reconstructed with 3D Gaussian splatting (3DGS). Although 3DGS enables high-quality real-time scene representation, its output depends on the geometric arrangement of the input views, which single-lens workflows secure through repeated captures at several heights. A rig of three vertically arranged 360° cameras was evaluated in four indoor spaces differing in ceiling height, structure, and capture path. Three spacing conditions were applied in each space, denoted as Set-L, Set-D, and Set-H. These are ordinal positions within the vertical range each space allows rather than fixed absolute distances, since an identical spacing sits differently in rooms of different scale. The 360° footage was stitched into equirectangular video and reframed into multi-view image sequences, yielding 120 datasets from four spaces × three conditions × ten repeated captures. Novel-view synthesis quality was measured with the PSNR, SSIM, and LPIPS on validation views withheld from training. Because normality and homogeneity of variance were not satisfied, a robust two-way factorial analysis of variance based on 20% trimmed means was used, with robust post hoc comparisons. Spacing, spatial characteristics, and their interaction were significant for all three metrics, so no single spacing was preferable across every space. The wide setting performed best in the low-ceiling repetitive space, the narrow setting in the open space, and the baseline setting in the largest space with variable ceiling height. In one space, comprising stepped, near-symmetric seating, no condition was distinguishable, and dispersion across repeated captures was an order of magnitude larger than elsewhere, indicating that, where a repetitive structure is extensive, the limiting factor is capture stability rather than the choice of spacing. The findings are consistent with a trade-off between vertical viewpoint separation and inter-view overlap, and provide exploratory, space-conditional reference points for indoor 3DGS capture rather than a standardized specification, with relevance to virtual exhibitions, architectural visualization, and digital-twin construction.

Applied SciencesVol. 16(17)
Hongik University (KR)
Sustainable cities and communities
Openalex Percentile: Top 13%
Advanced Vision and Imaging
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.