Behavior Setting Map: guiding content design for real-world VR applications

Abstract Virtual Reality (VR) applications based on real-world contexts, such as training, healthcare, and entertainment, rely on varying degrees of replication of real settings. However, there is a lack of systematic design support for determining which elements of a setting to retain or modify. We propose Behavior Setting Map (BSM), a contextual analysis tool to help VR designers understand and transform real-world settings into virtual ones. In a two-stage study, we piloted and iterated BSM with 30 student designers and 24 individuals in the early stages of content design for real-world VR applications. The evaluation results provide empirical insights into participants’ perceptions of BSM, suggesting that the tool was perceived as easy to use and useful in supporting early-stage VR content design through a structured, guided, and visualized approach, accommodating designers with varying levels of experience. Additionally, we discuss the design opportunities and potentials of BSM in a wide range of Extended Reality applications.

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Publication Details

Journal
Virtual Reality
Published
2026-09-06
DOI
https://doi.org/10.1007/s10055-026-01481-5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Behavior Setting Map: guiding content design for real-world VR applications

Talya Porat, Sebastian Deterding, Robert Aunger, Boheng Wang et al.
Virtual Reality
Virtual Reality Applications and Impacts
article

Behavior Setting Map: guiding content design for real-world VR applications

Talya Porat, Sebastian Deterding, Robert Aunger, Boheng Wang, Xiaoyang Zhao, Weston Baxter
article en

Abstract

Abstract Virtual Reality (VR) applications based on real-world contexts, such as training, healthcare, and entertainment, rely on varying degrees of replication of real settings. However, there is a lack of systematic design support for determining which elements of a setting to retain or modify. We propose Behavior Setting Map (BSM), a contextual analysis tool to help VR designers understand and transform real-world settings into virtual ones. In a two-stage study, we piloted and iterated BSM with 30 student designers and 24 individuals in the early stages of content design for real-world VR applications. The evaluation results provide empirical insights into participants’ perceptions of BSM, suggesting that the tool was perceived as easy to use and useful in supporting early-stage VR content design through a structured, guided, and visualized approach, accommodating designers with varying levels of experience. Additionally, we discuss the design opportunities and potentials of BSM in a wide range of Extended Reality applications.

Virtual Reality
University of London (GB), London School of Hygiene & Tropical Medicine (GB), Imperial College London (GB)
Imperial College London, China Scholarship Council
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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