Behavior Setting Map: guiding content design for real-world VR applications
Abstract Virtual Reality (VR) applications based on real-world contexts, such as training, healthcare, and entertainment, rely on varying degrees of replication of real settings. However, there is a lack of systematic design support for determining which elements of a setting to retain or modify. We propose Behavior Setting Map (BSM), a contextual analysis tool to help VR designers understand and transform real-world settings into virtual ones. In a two-stage study, we piloted and iterated BSM with 30 student designers and 24 individuals in the early stages of content design for real-world VR applications. The evaluation results provide empirical insights into participants’ perceptions of BSM, suggesting that the tool was perceived as easy to use and useful in supporting early-stage VR content design through a structured, guided, and visualized approach, accommodating designers with varying levels of experience. Additionally, we discuss the design opportunities and potentials of BSM in a wide range of Extended Reality applications.
Authors
- Talya Porat (ORCID: https://orcid.org/0000-0002-6410-2028)
- Sebastian Deterding (ORCID: https://orcid.org/0000-0003-0033-2104)
- Robert Aunger (ORCID: https://orcid.org/0000-0001-8136-9376)
- Boheng Wang (ORCID: https://orcid.org/0000-0002-9875-6441)
- Xiaoyang Zhao (ORCID: https://orcid.org/0000-0002-1479-6201)
- Weston Baxter
Institutions
- University of London (GB)
- London School of Hygiene & Tropical Medicine (GB)
- Imperial College London (GB)
Publication Details
- Journal
- Virtual Reality
- Published
- 2026-09-06
- DOI
- https://doi.org/10.1007/s10055-026-01481-5
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Imperial College London
- China Scholarship Council