Evolving Sensor Layouts Under Survival and Locomotor Constraints

We introduce a compact genotype for evolving directional sensor layouts in embodied artificial agents. The representation separates the number of sensors from their angular allocation: a scalar sensor count specifies the number of rays, while an inverse cumulative-distribution mapping converts quantiles into ordered ray headings across an evolvable field of view. This construction permits sensor-count mutation, continuous changes in angular span, and smooth foveal or peripheral concentration without explicitly mutating an unordered list of sensor coordinates. We evaluate the representation in a two-dimensional obstacle arena containing a moving target. Agents control steering and throttle through a neural network receiving only normalized obstacle-distance measurements from their evolved rays. An agent is successful if it reaches the target before colliding with an obstacle or leaving the arena; no distance, speed, path-length, survival-time, or target-proximity reward is used. We compare four conditions over seven independent 50,000-generation trials: mutable sensors without a ray-dependent locomotor cost, mutable sensors with a 3.5% speed penalty per additional ray, and fixed arrays of four or eight rays whose layouts remain evolvable. Free sensing produced substantially larger and more variable terminal sensor arrays than the cost-constrained condition (17.52 ± 7.16 versus 8.03 ± 3.03 rays). The cost condition also produced more stable terminal success (96.0% ± 4.4% versus 85.7% ± 29.5%). Fixed fourand eight-ray systems achieved nearly identical success rates (98.9% and 99.1%, respectively), despite adapting through different visual spans and angular densities. Across replicate trials, the sensor-cost condition did not converge to a single universal morphology: viable endpoints ranged from approximately three to twelve rays. These results support the inverse-CDF genotype as a useful experimental representation for studying sensor morphology, while emphasizing that the observed morphologies are task- and implementation-dependent evolutionary outcomes rather than biologically optimal designs.

Authors

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-09-04
DOI
https://doi.org/10.5281/zenodo.22302053
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Evolving Sensor Layouts Under Survival and Locomotor Constraints

David Warutumo
Zenodo (CERN European Organization for Nuclear Research)
Reinforcement Learning in Robotics
article

Evolving Sensor Layouts Under Survival and Locomotor Constraints

David Warutumo
article en

Abstract

We introduce a compact genotype for evolving directional sensor layouts in embodied artificial agents. The representation separates the number of sensors from their angular allocation: a scalar sensor count specifies the number of rays, while an inverse cumulative-distribution mapping converts quantiles into ordered ray headings across an evolvable field of view. This construction permits sensor-count mutation, continuous changes in angular span, and smooth foveal or peripheral concentration without explicitly mutating an unordered list of sensor coordinates. We evaluate the representation in a two-dimensional obstacle arena containing a moving target. Agents control steering and throttle through a neural network receiving only normalized obstacle-distance measurements from their evolved rays. An agent is successful if it reaches the target before colliding with an obstacle or leaving the arena; no distance, speed, path-length, survival-time, or target-proximity reward is used. We compare four conditions over seven independent 50,000-generation trials: mutable sensors without a ray-dependent locomotor cost, mutable sensors with a 3.5% speed penalty per additional ray, and fixed arrays of four or eight rays whose layouts remain evolvable. Free sensing produced substantially larger and more variable terminal sensor arrays than the cost-constrained condition (17.52 ± 7.16 versus 8.03 ± 3.03 rays). The cost condition also produced more stable terminal success (96.0% ± 4.4% versus 85.7% ± 29.5%). Fixed fourand eight-ray systems achieved nearly identical success rates (98.9% and 99.1%, respectively), despite adapting through different visual spans and angular densities. Across replicate trials, the sensor-cost condition did not converge to a single universal morphology: viable endpoints ranged from approximately three to twelve rays. These results support the inverse-CDF genotype as a useful experimental representation for studying sensor morphology, while emphasizing that the observed morphologies are task- and implementation-dependent evolutionary outcomes rather than biologically optimal designs.

Zenodo (CERN European Organization for Nuclear Research)
Dedan Kimathi University of Technology (KE)
Openalex Percentile: Top 8%
Reinforcement Learning in Robotics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.