Immersive virtual reality versus standard video-based training for personal protective equipment use during the COVID-19 pandemic: a quasi-experimental study of perceived effectiveness and acceptability

The COVID-19 pandemic highlighted the need for rapid and safe training strategies for healthcare professionals, particularly about vital procedures such donning and doffing of personal protective equipment (PPE). Immersive virtual reality (IVR) has emerged as potential alternative to conventional training approaches. To evaluate healthcare professionals’ perceived effectiveness and acceptability of an IVR-based application for training in safe donning and doffing of PPE during the COVID-19 pandemic in hospital and primary care settings. A quasi-experimental post-intervention study with a non-randomized control group and unequal group sizes was conducted in a university hospital and five primary care centers from January to December 2021. Healthcare professionals received either IVR-based training or video-based training. Outcomes were assessed using an ad hoc questionnaire measuring participants’ perceptions of safety and learning, usefulness and performance, satisfaction and experience, and usability. A total of 711 participants were included (644 in IVR group and 67 in video-based training group). Both modalities received favourable ratings (8.0 ± 1.8 to 9.6 ± 1). In the hospital setting, video-based training received significantly higher ratings than IVR in the Safety and Learning dimension (β = -2.6; 95% CI: -4.2 to -1.0) and Satisfaction and Experience (β = -1.9; 95% CI: -3.7 to -0.2), whereas no significant differences were observed in primary care. IVR training showed high levels of usefulness and performance, particularly among younger professionals and nurses. Both modalities were perceived as acceptable for PPE training. While video-based received higher ratings in some domains, IVR demonstrated high usability and acceptability. Findings should be interpreted with caution, as they were based on self-reported perceptions from a non-randomized study.

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Journal
BMC Medical Education
Published
2026-09-04
DOI
https://doi.org/10.1186/s12909-026-10314-7
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Immersive virtual reality versus standard video-based training for personal protective equipment use during the COVID-19 pandemic: a quasi-experimental study of perceived effectiveness and acceptability

Ángeles Jaén, Conxi Caro, Olga Monistrol, David Dalmau et al.
BMC Medical Education
Virtual Reality Applications and Impacts
article

Immersive virtual reality versus standard video-based training for personal protective equipment use during the COVID-19 pandemic: a quasi-experimental study of perceived effectiveness and acceptability

Ángeles Jaén, Conxi Caro, Olga Monistrol, David Dalmau, María Ángeles Martínez López, David Fargas, Anna Bertran
article en

Abstract

The COVID-19 pandemic highlighted the need for rapid and safe training strategies for healthcare professionals, particularly about vital procedures such donning and doffing of personal protective equipment (PPE). Immersive virtual reality (IVR) has emerged as potential alternative to conventional training approaches. To evaluate healthcare professionals’ perceived effectiveness and acceptability of an IVR-based application for training in safe donning and doffing of PPE during the COVID-19 pandemic in hospital and primary care settings. A quasi-experimental post-intervention study with a non-randomized control group and unequal group sizes was conducted in a university hospital and five primary care centers from January to December 2021. Healthcare professionals received either IVR-based training or video-based training. Outcomes were assessed using an ad hoc questionnaire measuring participants’ perceptions of safety and learning, usefulness and performance, satisfaction and experience, and usability. A total of 711 participants were included (644 in IVR group and 67 in video-based training group). Both modalities received favourable ratings (8.0 ± 1.8 to 9.6 ± 1). In the hospital setting, video-based training received significantly higher ratings than IVR in the Safety and Learning dimension (β = -2.6; 95% CI: -4.2 to -1.0) and Satisfaction and Experience (β = -1.9; 95% CI: -3.7 to -0.2), whereas no significant differences were observed in primary care. IVR training showed high levels of usefulness and performance, particularly among younger professionals and nurses. Both modalities were perceived as acceptable for PPE training. While video-based received higher ratings in some domains, IVR demonstrated high usability and acceptability. Findings should be interpreted with caution, as they were based on self-reported perceptions from a non-randomized study.

BMC Medical Education
Universitat de Lleida (ES), University Hospital Mútua de Terrassa (ES), Mútua Terrassa (ES), Instituto de Investigación Biomédica de Lleida (ES), Universitat de Barcelona (ES)
Good health and well-being
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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