An Examination of Pre-service Teachers' Experiences in Educational Digital Game Design with Claude

This study aims to examine the experiences and perspectives of pre-service teachers regarding the educational digital games they developed using Claude, a generative artificial intelligence tool, as well as their game development processes. Within the framework of a professional development program designed to teach mathematics teacher candidates how to design educational digital games using generative AI tools, a case study design, one of the qualitative research methods, was employed to more effectively and clearly understand the quality of the games developed with Claude and the participants’ views on the tool. The study group consisted of 27 third-year students from the Primary Mathematics Education program. Initially, the teacher candidates received training on educational digital games and game-based learning, followed by an introduction to Claude and training on developing educational digital games using Claude. At the end of the training, the teacher candidates developed an educational digital game for a chosen grade level targeting a specific learning outcome. Finally, their experiences and perspectives regarding Claude were collected.

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Publication Details

Journal
Osmangazi Journal of Educational Research
Published
2026-09-01
DOI
https://doi.org/10.59409/ojer.1919350
Primary Topic
Educational Games and Gamification
Type
article
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An Examination of Pre-service Teachers' Experiences in Educational Digital Game Design with Claude

Emre Ev Çimen, Ebru Yılmaz, Rıdvan Ezentaş
Osmangazi Journal of Educational Research
Educational Games and Gamification
article

An Examination of Pre-service Teachers' Experiences in Educational Digital Game Design with Claude

Emre Ev Çimen, Ebru Yılmaz, Rıdvan Ezentaş
article en

Abstract

This study aims to examine the experiences and perspectives of pre-service teachers regarding the educational digital games they developed using Claude, a generative artificial intelligence tool, as well as their game development processes. Within the framework of a professional development program designed to teach mathematics teacher candidates how to design educational digital games using generative AI tools, a case study design, one of the qualitative research methods, was employed to more effectively and clearly understand the quality of the games developed with Claude and the participants’ views on the tool. The study group consisted of 27 third-year students from the Primary Mathematics Education program. Initially, the teacher candidates received training on educational digital games and game-based learning, followed by an introduction to Claude and training on developing educational digital games using Claude. At the end of the training, the teacher candidates developed an educational digital game for a chosen grade level targeting a specific learning outcome. Finally, their experiences and perspectives regarding Claude were collected.

Osmangazi Journal of Educational ResearchVol. 13(1)
Bursa Uludağ Üni̇versi̇tesi̇ (TR), Eskişehir Osmangazi University (TR)
Quality Education
Openalex Percentile: Top 5%
Educational Games and Gamification
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An Examination of Pre-service Teachers' Experiences in Educational Digital Game Design with Claude — Emre Ev Çimen, Ebru Yılmaz, et al. · Osmangazi Journal of Educational Research (2026) | TGRS Research Map | TGRS