Elicitation and Assessment of Hand-Based Gestures for Information Processing in Immersive Environments

ObjectiveThis study aims to investigate how information processing tasks can be performed by hand-based gestures in immersive environments and to identify usable gesture designs.BackgroundWith advances in display and interaction technologies, immersive environments have evolved to support productivity-oriented activities, in which information processing plays a critical role. However, performing such tasks in immersive environments remains challenging and calls for intuitive interaction techniques aligned with users' cognitive processes. Gestures offer a promising approach by allowing users to externalize and manipulate information through bodily actions.MethodsUsing 19 cognitive processes outlined in the revised Bloom's taxonomy as representative information processing tasks, a gesture elicitation study with 15 participants explored how these tasks could be mapped to hand-based gestures (Study I). The resulting candidate gestures were subsequently validated and evaluated with 20 participants using a combination of objective and subjective measures (Study II).ResultsStudy I produced an initial set of 32 candidate gestures, which were validated and evaluated in Study II. Four recurring mapping strategies were identified: linguistic-symbolic, spatial-manipulative, metaphoric, and social-conventional mappings. A consolidation model was then introduced to identify a recommended set of 20 gestures based on their performance across multi-dimensional measures.ConclusionsInformation processing tasks can be translated into usable hand-based gestures. Future gesture design should treat information as an interactive entity while carefully considering ergonomics, semantic expressiveness, and gesture similarity to improve usability.ApplicationsThe recommended gestures, mapping strategies, and design considerations can inform the gesture design for immersive systems that involve information processing tasks.

Authors

Institutions

Publication Details

Journal
Human Factors The Journal of the Human Factors and Ergonomics Society
Published
2026-08-28
DOI
https://doi.org/10.1177/00187208261480471
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Elicitation and Assessment of Hand-Based Gestures for Information Processing in Immersive Environments

Emily Fang, Fangyuan Cheng, Karen Chen
Human Factors The Journal of the Human Factors and Ergonomics Society
Interactive and Immersive Displays
article

Elicitation and Assessment of Hand-Based Gestures for Information Processing in Immersive Environments

Emily Fang, Fangyuan Cheng, Karen Chen
article en

Abstract

ObjectiveThis study aims to investigate how information processing tasks can be performed by hand-based gestures in immersive environments and to identify usable gesture designs.BackgroundWith advances in display and interaction technologies, immersive environments have evolved to support productivity-oriented activities, in which information processing plays a critical role. However, performing such tasks in immersive environments remains challenging and calls for intuitive interaction techniques aligned with users' cognitive processes. Gestures offer a promising approach by allowing users to externalize and manipulate information through bodily actions.MethodsUsing 19 cognitive processes outlined in the revised Bloom's taxonomy as representative information processing tasks, a gesture elicitation study with 15 participants explored how these tasks could be mapped to hand-based gestures (Study I). The resulting candidate gestures were subsequently validated and evaluated with 20 participants using a combination of objective and subjective measures (Study II).ResultsStudy I produced an initial set of 32 candidate gestures, which were validated and evaluated in Study II. Four recurring mapping strategies were identified: linguistic-symbolic, spatial-manipulative, metaphoric, and social-conventional mappings. A consolidation model was then introduced to identify a recommended set of 20 gestures based on their performance across multi-dimensional measures.ConclusionsInformation processing tasks can be translated into usable hand-based gestures. Future gesture design should treat information as an interactive entity while carefully considering ergonomics, semantic expressiveness, and gesture similarity to improve usability.ApplicationsThe recommended gestures, mapping strategies, and design considerations can inform the gesture design for immersive systems that involve information processing tasks.

Human Factors The Journal of the Human Factors and Ergonomics Society
North Carolina State University (US)
Decent work and economic growth
Openalex Percentile: Top 8%
Interactive and Immersive Displays
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.