Real-Time Smartphone Camera–Based Hand Tracking for Controller-Free XR Exposure Therapy

Exposure therapy is an effective treatment for anxiety-related disorders, but conventional in vivo approaches are often limited by logistical and accessibility barriers. Extended reality (XR) addresses many of these limitations by providing controlled, repeatable exposure in virtual environments. Smartphone-based XR further improves accessibility through a portable, low-cost platform, although many systems rely on low-fidelity interactions that may reduce immersion. This study presents a stereoscopic smartphone-based XR platform integrating computer vision–based hand tracking for controller-free interaction in an exposure-relevant virtual environment. A virtual dog-fetch scenario was developed in Unity using MediaPipe hand landmark detection and custom interaction techniques. In a preliminary evaluation ( n = 5), participants exhibited longer grasp-to-release durations in XR than in the real world (RW) (7.0 vs. 2.47 s), with frequent failed grasps and virtual object slippage. These findings demonstrate the feasibility of controller-free smartphone XR while highlighting grasp interaction as a key area for improving immersive exposure therapy.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2026-08-27
DOI
https://doi.org/10.1177/10711813261475154
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Real-Time Smartphone Camera–Based Hand Tracking for Controller-Free XR Exposure Therapy

Byeol Kim, Trang Nguyen, Alex C. Lim
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Virtual Reality Applications and Impacts
article

Real-Time Smartphone Camera–Based Hand Tracking for Controller-Free XR Exposure Therapy

Byeol Kim, Trang Nguyen, Alex C. Lim
article en

Abstract

Exposure therapy is an effective treatment for anxiety-related disorders, but conventional in vivo approaches are often limited by logistical and accessibility barriers. Extended reality (XR) addresses many of these limitations by providing controlled, repeatable exposure in virtual environments. Smartphone-based XR further improves accessibility through a portable, low-cost platform, although many systems rely on low-fidelity interactions that may reduce immersion. This study presents a stereoscopic smartphone-based XR platform integrating computer vision–based hand tracking for controller-free interaction in an exposure-relevant virtual environment. A virtual dog-fetch scenario was developed in Unity using MediaPipe hand landmark detection and custom interaction techniques. In a preliminary evaluation ( n = 5), participants exhibited longer grasp-to-release durations in XR than in the real world (RW) (7.0 vs. 2.47 s), with frequent failed grasps and virtual object slippage. These findings demonstrate the feasibility of controller-free smartphone XR while highlighting grasp interaction as a key area for improving immersive exposure therapy.

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
University of South Florida (US)
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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Real-Time Smartphone Camera–Based Hand Tracking for Controller-Free XR Exposure Therapy — Byeol Kim, Trang Nguyen, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2026) | TGRS Research Map | TGRS