AR-GenSTEAM: Generation of STEAM-Based Serious Games with Augmented Reality

STEAM education integrates science, technology, engineering, arts, and mathematics to foster interdisciplinary learning and support the development of 21st-century skills. However, implementing this approach requires the development of educational resources that meaningfully connect these disciplines. Augmented Reality (AR) can contribute to this effort by enabling interactive and immersive learning experiences. This paper presents AR-GenSTEAM, a generator for creating STEAM-based serious games with AR for web and mobile platforms. The generator follows a three-stage development process comprising analysis, configuration, and generation. Through this process, users select STEAM areas, target skills, game templates, AR resources, and an export platform to generate a serious game. A case study of Enkrypto, a serious game focused on encryption and decryption, is presented to illustrate the use of AR-GenSTEAM. A hybrid evaluation was conducted to evaluate the performance of AR-GenSTEAM and students’ experiences with the AR component of the Enkrypto game. The generator successfully generated web applications in 90% of attempts and mobile applications in 80%, while students rated the AR component positively in terms of pragmatic quality, hedonic quality, and overall user experience.

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Publication Details

Journal
Education Sciences
Published
2026-08-27
DOI
https://doi.org/10.3390/educsci16091383
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

AR-GenSTEAM: Generation of STEAM-Based Serious Games with Augmented Reality

Humberto Marín‐Vega, Norma Leticia Hernández‐Chaparro, Laura Nely Sánchez-Morales, Maritza Bustos-López et al.
Education Sciences
Augmented Reality Applications
article

AR-GenSTEAM: Generation of STEAM-Based Serious Games with Augmented Reality

Humberto Marín‐Vega, Norma Leticia Hernández‐Chaparro, Laura Nely Sánchez-Morales, Maritza Bustos-López, Giner Alor‐Hernández, Valeria Contreras-Zaragoza
article en

Abstract

STEAM education integrates science, technology, engineering, arts, and mathematics to foster interdisciplinary learning and support the development of 21st-century skills. However, implementing this approach requires the development of educational resources that meaningfully connect these disciplines. Augmented Reality (AR) can contribute to this effort by enabling interactive and immersive learning experiences. This paper presents AR-GenSTEAM, a generator for creating STEAM-based serious games with AR for web and mobile platforms. The generator follows a three-stage development process comprising analysis, configuration, and generation. Through this process, users select STEAM areas, target skills, game templates, AR resources, and an export platform to generate a serious game. A case study of Enkrypto, a serious game focused on encryption and decryption, is presented to illustrate the use of AR-GenSTEAM. A hybrid evaluation was conducted to evaluate the performance of AR-GenSTEAM and students’ experiences with the AR component of the Enkrypto game. The generator successfully generated web applications in 90% of attempts and mobile applications in 80%, while students rated the AR component positively in terms of pragmatic quality, hedonic quality, and overall user experience.

Education SciencesVol. 16(9)
Instituto Tecnologico de Orizaba (MX)
Consejo Nacional de Ciencia y Tecnología
Quality Education
Openalex Percentile: Top 12%
Augmented Reality Applications
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AR-GenSTEAM: Generation of STEAM-Based Serious Games with Augmented Reality — Humberto Marín‐Vega, Norma Leticia Hernández‐Chaparro, et al. · Education Sciences (2026) | TGRS Research Map | TGRS