Associational Pathways and configurations linking perceived gamification quality and teaching presence to self-reported learning persistence in blended STEM learning
Learning persistence remains a critical challenge in blended STEM education. This study tested a dual-pathway association model linking perceived gamification quality and teaching presence to self-reported learning persistence through motivation, self-regulated learning, and engagement. Of 412 enrolled students, 389 submitted the Week 15 questionnaire; 13 submissions were excluded during data-quality screening, yielding N = 376. Disjoint two-stage PLS-SEM supported all seven hypothesized direct paths and both serial indirect associations, explaining 76.2% of persistence variance. The direct GAM→LP association (β = .274) exceeded the serial GAM→MOT→ENG→LP association (β = .208), whereas TP→SRL→ENG→LP (β = .290) slightly exceeded TP→LP (β = .263). Sensitivity analyses showed that ENG→LP remained stable after removing overlapping indicators (β = .566), while a reduced design-focused gamification specification remained strongly associated with motivation (β = .769). Re-estimated fsQCA identified two high-persistence and three low-persistence configurations, with dominant patterns largely mirrored, indicating limited partial configurational asymmetry. Nonresponders showed lower academic and LMS participation, and gender was strongly confounded with program. Findings therefore provide context-bound, cross-sectional evidence of stable associations rather than verified causal mechanisms or population-wide persistence effects.
Authors
- Rahma Diani (ORCID: https://orcid.org/0000-0002-4403-6190)
- Ardian Asyhari (ORCID: https://orcid.org/0000-0002-4796-1103)
- Sri Latifah
Institutions
- Universitas Islam Negeri Raden Intan Lampung (ID)
Publication Details
- Journal
- Interactive Learning Environments
- Published
- 2026-08-27
- DOI
- https://doi.org/10.1080/10494820.2026.2721385
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00