Enhancing Gamified System Development Through Systematic Identification of Usability Recommendations

Gamified systems combine information system functionality with gamification elements to support motivation and engagement. However, existing gamified system development approaches lack a unified method to identify usability recommendations for both the system as a whole and individual gamification elements. This paper proposes MIURGS, a method for identifying usability recommendations for gamified systems according to user and system characteristics, including age group, application domain, gamification goals, usability goals, and principles. The method is implemented in a dedicated tool and supported by a knowledge base containing usability recommendations and gamification element suitability recommendations. MIURGS was evaluated through two studies: a student experimental evaluation with 45 participants and an expert evaluation with 12 respondents. Results of the student experimental evaluation indicate that for general recommendations, identification, gamification element selection, and ease of identification, tool-supported process results were better evaluated than unaided identification. The expert evaluation further indicated that the method is perceived as useful and relevant, with 11 of the 12 respondents agreeing that it would reduce the effort required to identify usability recommendations.

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Publication Details

Journal
Applied Sciences
Published
2026-08-26
DOI
https://doi.org/10.3390/app16178500
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Gamified System Development Through Systematic Identification of Usability Recommendations

Kristina Magylaitė, Vaidotas Drungilas, Rimantas Butleris, Lina Čeponienė et al.
Applied Sciences
Educational Games and Gamification
article

Enhancing Gamified System Development Through Systematic Identification of Usability Recommendations

Kristina Magylaitė, Vaidotas Drungilas, Rimantas Butleris, Lina Čeponienė, Mažvydas Launikaitis
article en

Abstract

Gamified systems combine information system functionality with gamification elements to support motivation and engagement. However, existing gamified system development approaches lack a unified method to identify usability recommendations for both the system as a whole and individual gamification elements. This paper proposes MIURGS, a method for identifying usability recommendations for gamified systems according to user and system characteristics, including age group, application domain, gamification goals, usability goals, and principles. The method is implemented in a dedicated tool and supported by a knowledge base containing usability recommendations and gamification element suitability recommendations. MIURGS was evaluated through two studies: a student experimental evaluation with 45 participants and an expert evaluation with 12 respondents. Results of the student experimental evaluation indicate that for general recommendations, identification, gamification element selection, and ease of identification, tool-supported process results were better evaluated than unaided identification. The expert evaluation further indicated that the method is perceived as useful and relevant, with 11 of the 12 respondents agreeing that it would reduce the effort required to identify usability recommendations.

Applied SciencesVol. 16(17)
Kaunas University of Technology (LT)
Openalex Percentile: Top 4%
Educational Games and Gamification
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