Avatar-based affective narratives in Chinese role-playing games: Genshin Impact and Black Myth: Wukong

Abstract This article examines how avatar-based affective narrative generates meaning in contemporary Chinese RPGs, using Genshin Impact and Black Myth: Wukong as case studies. Existing research on RPG narrative has often focused on player choice, branching structures, decision points, and consequential feedback. Building on this choice–consequence path, the article proposes an accumulative mode of avatar-based affective narrative and explains it through a four-layer framework: avatarial entry, avatarial translation, affective narrative sedimentation, and Yijing -oriented meaning-making. Within this framework, the avatar functions as an affective narrative mediator. It anchors a possible experiential position for the player, structures avatar-character encounters as player-borne situations, and shows how affective intensity may build through repeated exposure, processual recurrence, and ego-investment. Genshin Impact organizes affective experience through a relational network centered on the Traveler , producing an extensive world shaped by return, attachment, and memory. Black Myth: Wukong organizes affective experience through trial-based exposure centered on the Destined One , producing an intensive world shaped by combat, failure, endurance, and mythic pursuit. By connecting avatar theory, affective narrative, and Yijing -oriented aesthetics, the article shows that RPG meaning can emerge from accumulated avatarial experience and take shape as a culturally resonant felt world.

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Publication Details

Journal
Humanities and Social Sciences Communications
Published
2026-08-26
DOI
https://doi.org/10.1057/s41599-026-08813-5
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Avatar-based affective narratives in Chinese role-playing games: Genshin Impact and Black Myth: Wukong

Rui Zhou, Qiaohe Zhang, Yiming Huang
Humanities and Social Sciences Communications
Digital Games and Media
article

Avatar-based affective narratives in Chinese role-playing games: Genshin Impact and Black Myth: Wukong

Rui Zhou, Qiaohe Zhang, Yiming Huang
article en

Abstract

Abstract This article examines how avatar-based affective narrative generates meaning in contemporary Chinese RPGs, using Genshin Impact and Black Myth: Wukong as case studies. Existing research on RPG narrative has often focused on player choice, branching structures, decision points, and consequential feedback. Building on this choice–consequence path, the article proposes an accumulative mode of avatar-based affective narrative and explains it through a four-layer framework: avatarial entry, avatarial translation, affective narrative sedimentation, and Yijing -oriented meaning-making. Within this framework, the avatar functions as an affective narrative mediator. It anchors a possible experiential position for the player, structures avatar-character encounters as player-borne situations, and shows how affective intensity may build through repeated exposure, processual recurrence, and ego-investment. Genshin Impact organizes affective experience through a relational network centered on the Traveler , producing an extensive world shaped by return, attachment, and memory. Black Myth: Wukong organizes affective experience through trial-based exposure centered on the Destined One , producing an intensive world shaped by combat, failure, endurance, and mythic pursuit. By connecting avatar theory, affective narrative, and Yijing -oriented aesthetics, the article shows that RPG meaning can emerge from accumulated avatarial experience and take shape as a culturally resonant felt world.

Humanities and Social Sciences Communications
Peking University (CN), Shanghai Theatre Academy (CN)
People's Public Security University of China
Peace, Justice and strong institutions
Openalex Percentile: Top 4%
Digital Games and Media
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