Preliminary Outcomes of a Five-Session Motivation-Centered Program for Internet Gaming Disorder: A Completer Analysis of a Randomized Trial

Brief campus-based interventions for university students with elevated internet gaming disorder (IGD) symptoms have received little study. This randomized trial evaluated a five-session group program focused on gaming motives, self-regulation, and alternative sources of competence and self-worth. Sixty-three adult students at a Chinese vocational college who scored at least 20 on an adapted Gaming Disorder Scale for Adolescents were randomized to the program (n = 31) or an information-only control condition (n = 32). Assessments were scheduled at baseline, immediately after the intervention, and one month later. Because post-randomization outcome data were unavailable for 19 participants, the comparative analyses were restricted to 44 completers. The originally planned baseline-adjusted ANCOVA showed a lower adjusted T1 IGD score in the intervention group than in the control group (adjusted difference = −4.62, 95% CI −7.33 to −1.91, p = 0.0013). In a post hoc linear mixed-effects model, the between-group difference in change from baseline to post-intervention was −5.16 points (95% CI −7.81 to −2.51; Hedges g = −1.03). At one month, the difference was smaller and not statistically significant (−1.67 points, 95% CI −4.31 to 0.98). None of the secondary outcomes showed a significant interaction. Overall attrition was 30.2%. These preliminary findings concern selected completers rather than an intention-to-treat effect, and the between-group difference was not evident at one month. Retrospective registration, unavailable outcomes for non-completers, and post hoc analyses limit the strength of the inference. The trial was retrospectively registered in UMIN-CTR (UMIN000055209) on 9 August 2024.

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Publication Details

Journal
Behavioral Sciences
Published
2026-08-26
DOI
https://doi.org/10.3390/bs16091500
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00

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article

Preliminary Outcomes of a Five-Session Motivation-Centered Program for Internet Gaming Disorder: A Completer Analysis of a Randomized Trial

Yoshiki Koga, Ruoyu Zhou, Fan Yang, Yasukazu Ogai et al.
Behavioral Sciences
Impact of Technology on Adolescents
article

Preliminary Outcomes of a Five-Session Motivation-Centered Program for Internet Gaming Disorder: A Completer Analysis of a Randomized Trial

Yoshiki Koga, Ruoyu Zhou, Fan Yang, Yasukazu Ogai, Nobuaki Morita, Chunmu Zhu, Wenjie Yang
article en

Abstract

Brief campus-based interventions for university students with elevated internet gaming disorder (IGD) symptoms have received little study. This randomized trial evaluated a five-session group program focused on gaming motives, self-regulation, and alternative sources of competence and self-worth. Sixty-three adult students at a Chinese vocational college who scored at least 20 on an adapted Gaming Disorder Scale for Adolescents were randomized to the program (n = 31) or an information-only control condition (n = 32). Assessments were scheduled at baseline, immediately after the intervention, and one month later. Because post-randomization outcome data were unavailable for 19 participants, the comparative analyses were restricted to 44 completers. The originally planned baseline-adjusted ANCOVA showed a lower adjusted T1 IGD score in the intervention group than in the control group (adjusted difference = −4.62, 95% CI −7.33 to −1.91, p = 0.0013). In a post hoc linear mixed-effects model, the between-group difference in change from baseline to post-intervention was −5.16 points (95% CI −7.81 to −2.51; Hedges g = −1.03). At one month, the difference was smaller and not statistically significant (−1.67 points, 95% CI −4.31 to 0.98). None of the secondary outcomes showed a significant interaction. Overall attrition was 30.2%. These preliminary findings concern selected completers rather than an intention-to-treat effect, and the between-group difference was not evident at one month. Retrospective registration, unavailable outcomes for non-completers, and post hoc analyses limit the strength of the inference. The trial was retrospectively registered in UMIN-CTR (UMIN000055209) on 9 August 2024.

Behavioral SciencesVol. 16(9)
Qingdao University of Science and Technology (CN), University of Tsukuba (JP), Waseda University (JP), Yunnan University (CN), Tohoku University (JP), Kurihama Medical and Addiction Center (JP)
Japan Science and Technology Agency
Quality Education
Openalex Percentile: Top 4%
Impact of Technology on Adolescents
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