APT: Artificial Pin Twirler for Rendering Rough–Smooth Textures Using Pin Height Modulation in VR

One approach to rendering virtual texture scanning is rotating a physical texture by users’ motion, which guarantees high scanning realism for the attached texture. However, this requires a one-to-one correspondence between virtual and physical textures, preventing a single device from rendering various virtual textures. We propose a proxy-based handheld pin-array device, APT, which renders a wide range of perceived roughness from smooth to extremely rough by adjusting array height and rotating the array. In Study 1, we identified pin-array heights that perceptually matched the scanning sensations of eight textures and evaluated perceived roughness across these textures and sixteen array heights. Study 2 showed that APT achieved high scanning realism across eight textures at perceptually matched heights (median ratings above 75 on a 0–100 scale) and outperformed a vibration-based commercial controller in realism, immersion, and enjoyment. Our proxy-based pin-array representation enables realistic scanning of diverse virtual textures without physical texture replacement.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-08-24
DOI
https://doi.org/10.1080/10447318.2026.2717499
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

APT: Artificial Pin Twirler for Rendering Rough–Smooth Textures Using Pin Height Modulation in VR

Chungman Lim, Gunhyuk Park, Donghyeon Kim
International Journal of Human-Computer Interaction
Tactile and Sensory Interactions
article

APT: Artificial Pin Twirler for Rendering Rough–Smooth Textures Using Pin Height Modulation in VR

Chungman Lim, Gunhyuk Park, Donghyeon Kim
article en

Abstract

One approach to rendering virtual texture scanning is rotating a physical texture by users’ motion, which guarantees high scanning realism for the attached texture. However, this requires a one-to-one correspondence between virtual and physical textures, preventing a single device from rendering various virtual textures. We propose a proxy-based handheld pin-array device, APT, which renders a wide range of perceived roughness from smooth to extremely rough by adjusting array height and rotating the array. In Study 1, we identified pin-array heights that perceptually matched the scanning sensations of eight textures and evaluated perceived roughness across these textures and sixteen array heights. Study 2 showed that APT achieved high scanning realism across eight textures at perceptually matched heights (median ratings above 75 on a 0–100 scale) and outperformed a vibration-based commercial controller in realism, immersion, and enjoyment. Our proxy-based pin-array representation enables realistic scanning of diverse virtual textures without physical texture replacement.

International Journal of Human-Computer Interaction
Gwangju Institute of Science and Technology (KR)
Openalex Percentile: Top 8%
Tactile and Sensory Interactions
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