Averaged sub-gradient method for finding ε -Nash equilibrium in non-cooperative multiplayer games

In non-cooperative multi-player games, an Average Sub-Gradient (ASG) strategy for finding an ε-Nash equilibrium. For convex (but not necessarily strictly convex) individual cost functions, the function convergence of the multi-player game is demonstrated. Applying Tanaka-Yokohama's formula that characterises the Nash equilibrium leads to finding the strategy for each player. A min-max formulation defines the corresponding solution for each player. The main result is proving the reachability of the desired regime, obtaining an explicit upper bound for Tanaka-Yokohama's function decrement. Detailed analyses for two-player and multi-player games are developed. For a class of two-player games with a convex performance function, a set of numerical studies shows the applicability of the proposed method.Highlights A new ASG strategy providing ε-Nash equilibrium in non-cooperative multi-participant games with imprecise mathematical models is suggested.The convergence of the participants' trajectories is proven for convex (not obligatory strictly convex) individual cost functions, and the rate of convergence is estimated.Numerical confirmation of all theoretical claims is evidenced

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Publication Details

Journal
International Journal of Systems Science
Published
2026-08-24
DOI
https://doi.org/10.1080/00207721.2026.2718993
Primary Topic
Distributed Control Multi-Agent Systems
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article
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article

Averaged sub-gradient method for finding ε -Nash equilibrium in non-cooperative multiplayer games

Isaac Chaírez, Alexander Poznyak, Alejandra Hernadez-Sanchez
International Journal of Systems Science
Distributed Control Multi-Agent Systems
article

Averaged sub-gradient method for finding ε -Nash equilibrium in non-cooperative multiplayer games

Isaac Chaírez, Alexander Poznyak, Alejandra Hernadez-Sanchez
article en

Abstract

In non-cooperative multi-player games, an Average Sub-Gradient (ASG) strategy for finding an ε-Nash equilibrium. For convex (but not necessarily strictly convex) individual cost functions, the function convergence of the multi-player game is demonstrated. Applying Tanaka-Yokohama's formula that characterises the Nash equilibrium leads to finding the strategy for each player. A min-max formulation defines the corresponding solution for each player. The main result is proving the reachability of the desired regime, obtaining an explicit upper bound for Tanaka-Yokohama's function decrement. Detailed analyses for two-player and multi-player games are developed. For a class of two-player games with a convex performance function, a set of numerical studies shows the applicability of the proposed method.Highlights A new ASG strategy providing ε-Nash equilibrium in non-cooperative multi-participant games with imprecise mathematical models is suggested.The convergence of the participants' trajectories is proven for convex (not obligatory strictly convex) individual cost functions, and the rate of convergence is estimated.Numerical confirmation of all theoretical claims is evidenced

International Journal of Systems Science
Instituto Politécnico Nacional (MX), Tecnológico de Monterrey (MX)
Openalex Percentile: Top 7%
Distributed Control Multi-Agent Systems
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Averaged sub-gradient method for finding ε -Nash equilibrium in non-cooperative multiplayer games — Isaac Chaírez, Alexander Poznyak, et al. · International Journal of Systems Science (2026) | TGRS Research Map | TGRS