An HSSBP-Guided Framework for an Interprofessional Virtual Reality Simulation-Based Learning Experience in Acute Care Physical Therapy Education

BACKGROUND AND PURPOSE: Advancements in health care education have emphasized the need for innovative, effective, and scalable educational tools. Virtual reality simulation-based learning experiences (VR SBLEs) offer immersive, repeatable training opportunities. However, many VR SBLE implementations lack framework-guided development, compromising replicability and educational rigor in physical therapist education. This article presents a systematic framework to develop and implement an interprofessional VR SBLE aligned with the Healthcare Simulation Standards of Best Practice (HSSBP). METHOD/MODEL DESCRIPTION AND EVALUATIONS: A multiphase process used the HSSBP to guide planning, development, validation, and implementation of a VR SBLE for Doctor of Physical Therapy students in an acute care course. The process included needs assessment, outcome alignment, scenario design, branching decision pathways, multimedia production, platform integration, and learner pre-briefing/debriefing. The development emphasized feasibility, educational rigor, and interprofessional collaboration. OUTCOMES: The product delivered a modular, scalable VR SBLE featuring immersive 360° video, interactive branching scenarios, embedded assessments, and adaptable content suited for varied educational settings. Methodological outputs include documentation of guideline adherence, iterative refinements, and strategies for sustainability and replication. Learner feedback highlighted usability, learning value, and the advantage of repeated access, supporting the simulation's educational utility beyond standard practice. DISCUSSION AND CONCLUSION: This work advances VR SBLE development by demonstrating a structured, evidence-based development framework that supports replicability, quality, and pedagogy. Although student performance improvements were noted, the primary contribution lies in delivering a replicable development methodology adaptable across health care education. Future efforts should focus on broad scalability, technological optimization, and longitudinal assessment of clinical impact.

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Publication Details

Journal
Journal of Physical Therapy Education
Published
2026-08-24
DOI
https://doi.org/10.1097/jte.0000000000000496
Primary Topic
Simulation-Based Education in Healthcare
Type
article
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article

An HSSBP-Guided Framework for an Interprofessional Virtual Reality Simulation-Based Learning Experience in Acute Care Physical Therapy Education

Rodney Welsh, Gregory Brusola, Ryan Pontiff, Dana Wild et al.
Journal of Physical Therapy Education
Simulation-Based Education in Healthcare
article

An HSSBP-Guided Framework for an Interprofessional Virtual Reality Simulation-Based Learning Experience in Acute Care Physical Therapy Education

Rodney Welsh, Gregory Brusola, Ryan Pontiff, Dana Wild, Bruce Adcock
article en

Abstract

BACKGROUND AND PURPOSE: Advancements in health care education have emphasized the need for innovative, effective, and scalable educational tools. Virtual reality simulation-based learning experiences (VR SBLEs) offer immersive, repeatable training opportunities. However, many VR SBLE implementations lack framework-guided development, compromising replicability and educational rigor in physical therapist education. This article presents a systematic framework to develop and implement an interprofessional VR SBLE aligned with the Healthcare Simulation Standards of Best Practice (HSSBP). METHOD/MODEL DESCRIPTION AND EVALUATIONS: A multiphase process used the HSSBP to guide planning, development, validation, and implementation of a VR SBLE for Doctor of Physical Therapy students in an acute care course. The process included needs assessment, outcome alignment, scenario design, branching decision pathways, multimedia production, platform integration, and learner pre-briefing/debriefing. The development emphasized feasibility, educational rigor, and interprofessional collaboration. OUTCOMES: The product delivered a modular, scalable VR SBLE featuring immersive 360° video, interactive branching scenarios, embedded assessments, and adaptable content suited for varied educational settings. Methodological outputs include documentation of guideline adherence, iterative refinements, and strategies for sustainability and replication. Learner feedback highlighted usability, learning value, and the advantage of repeated access, supporting the simulation's educational utility beyond standard practice. DISCUSSION AND CONCLUSION: This work advances VR SBLE development by demonstrating a structured, evidence-based development framework that supports replicability, quality, and pedagogy. Although student performance improvements were noted, the primary contribution lies in delivering a replicable development methodology adaptable across health care education. Future efforts should focus on broad scalability, technological optimization, and longitudinal assessment of clinical impact.

Journal of Physical Therapy Education
The University of Texas Medical Branch at Galveston (US)
Quality Education
Openalex Percentile: Top 11%
Simulation-Based Education in Healthcare
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