When Does Fun Convert? Conversion Timing as a Boundary Condition in Advergame-Based Marketing Campaigns

Advergame-based marketing campaigns increasingly combine playful interaction with registration requests to obtain consumer permission. Yet research has not fully explained how the sequencing of gameplay and disclosure shapes opt-in effectiveness, or how this architecture conditions the role of campaign design features. Drawing on permission marketing, privacy calculus, and gamification research, this study examines whether conversion timing shapes opt-in rates and moderates the influence of registration demands, incentives, and game mechanisms. Using a proprietary dataset of 323 real advergame-based marketing campaigns, observed opt-in rates and coded campaign features are analyzed. The results show that opt-in rates are higher for campaigns with conversion-last architectures, indicating that prior delivery of fun is associated with stronger permission outcomes. Registration effort is negatively associated with opt-in across architectures, whereas reward size and game effort show timing-contingent effects. Game-environment cues are especially consequential in conversion-first campaigns, whereas in-game elements matter more in conversion-last campaigns. Specifically, achievement game elements are negatively associated with opt-in. These findings show that advergames should be understood not only as engagement formats, but as exchange architectures in which the timing of value delivery shapes the performance of campaign design features. More broadly, the study cautions against applying game design prescriptions uncritically to permission marketing because game elements that enhance engagement do not necessarily increase consumers’ willingness to disclose personal information.

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Publication Details

Journal
Journal of Interactive Advertising
Published
2026-09-24
DOI
https://doi.org/10.1080/15252019.2026.2729152
Primary Topic
Digital Games and Media
Type
article
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article

When Does Fun Convert? Conversion Timing as a Boundary Condition in Advergame-Based Marketing Campaigns

Kristina Risom Jespersen
Journal of Interactive Advertising
Digital Games and Media
article

When Does Fun Convert? Conversion Timing as a Boundary Condition in Advergame-Based Marketing Campaigns

Kristina Risom Jespersen
article en

Abstract

Advergame-based marketing campaigns increasingly combine playful interaction with registration requests to obtain consumer permission. Yet research has not fully explained how the sequencing of gameplay and disclosure shapes opt-in effectiveness, or how this architecture conditions the role of campaign design features. Drawing on permission marketing, privacy calculus, and gamification research, this study examines whether conversion timing shapes opt-in rates and moderates the influence of registration demands, incentives, and game mechanisms. Using a proprietary dataset of 323 real advergame-based marketing campaigns, observed opt-in rates and coded campaign features are analyzed. The results show that opt-in rates are higher for campaigns with conversion-last architectures, indicating that prior delivery of fun is associated with stronger permission outcomes. Registration effort is negatively associated with opt-in across architectures, whereas reward size and game effort show timing-contingent effects. Game-environment cues are especially consequential in conversion-first campaigns, whereas in-game elements matter more in conversion-last campaigns. Specifically, achievement game elements are negatively associated with opt-in. These findings show that advergames should be understood not only as engagement formats, but as exchange architectures in which the timing of value delivery shapes the performance of campaign design features. More broadly, the study cautions against applying game design prescriptions uncritically to permission marketing because game elements that enhance engagement do not necessarily increase consumers’ willingness to disclose personal information.

Journal of Interactive Advertising
Aarhus University (DK)
Openalex Percentile: Top 19%
Digital Games and Media
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When Does Fun Convert? Conversion Timing as a Boundary Condition in Advergame-Based Marketing Campaigns — Kristina Risom Jespersen · Journal of Interactive Advertising (2026) | TGRS Research Map | TGRS