Attitudinal, Social, and Behavioral Outcomes in Group Collaboration with Passthrough Mixed Reality

With the rise of full-color, low-latency video passthrough in mixed reality (MR) headsets, this study explores how this medium’s technological characteristics influence group communication. Using a mixed-factorial design, 159 university students across 24 groups completed a spatial assembly task and a group discussion. Results indicate that video passthrough increased mental and physical demand during spatial tasks. Behavioral and linguistic analysis revealed that video passthrough mediation led to longer task completion times and lower levels of positive-emotion language compared to face-to-face settings. These findings suggest that the cognitive and social costs of video passthrough are contingent upon specific demand dimensions.

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Publication Details

Journal
Small Group Research
Published
2026-08-20
DOI
https://doi.org/10.1177/10464964261470040
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Attitudinal, Social, and Behavioral Outcomes in Group Collaboration with Passthrough Mixed Reality

Portia Wang, Eugy Han, Monique Santoso, Jeremy N. Bailenson
Small Group Research
Augmented Reality Applications
article

Attitudinal, Social, and Behavioral Outcomes in Group Collaboration with Passthrough Mixed Reality

Portia Wang, Eugy Han, Monique Santoso, Jeremy N. Bailenson
article en

Abstract

With the rise of full-color, low-latency video passthrough in mixed reality (MR) headsets, this study explores how this medium’s technological characteristics influence group communication. Using a mixed-factorial design, 159 university students across 24 groups completed a spatial assembly task and a group discussion. Results indicate that video passthrough increased mental and physical demand during spatial tasks. Behavioral and linguistic analysis revealed that video passthrough mediation led to longer task completion times and lower levels of positive-emotion language compared to face-to-face settings. These findings suggest that the cognitive and social costs of video passthrough are contingent upon specific demand dimensions.

Small Group Research
University of Florida (US), Stanford University (US)
Quality Education
Openalex Percentile: Top 12%
Augmented Reality Applications
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