Sport Passion, Sports-Themed Video Gaming Motivation, and Perceived Task Performance Among Athletes Who Play Sport-Congruent Video Games: A Cross-Sectional Indirect-Association Model

This cross-sectional study examined the contemporaneous associations among sport passion, sports-themed video gaming motivation, and perceived sport-role task performance. The sample comprised 624 licensed athletes in Türkiye who reported participating in a physical sport and playing a sports video game that matched that sport. Participants completed the Sport Passion Scale, the Sports Video Game Motivation Scale, and a self-report adaptation of the Task Performance Scale for the sport context. Confirmatory factor analysis supported the specified measurement structure, and structural equation modeling with 5000 bias-corrected bootstrap resamples was used to estimate simultaneous and indirect associations. Sport passion was positively associated with sports-themed video gaming motivation (β = 0.58) and perceived sport-role task performance (β = 0.29), while gaming motivation was positively associated with perceived sport-role task performance (β = 0.35). The standardized indirect association was 0.20; the corresponding unstandardized estimate was B = 0.22, bias-corrected 95% CI [0.15, 0.30]. Because all variables were self-reported in one survey session, the model describes associations and does not establish temporal ordering, causal mediation, transfer from gaming to sport, or improvement in objective athletic performance.

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Publication Details

Journal
Societies
Published
2026-08-20
DOI
https://doi.org/10.3390/soc16080266
Primary Topic
Motivation and Self-Concept in Sports
Type
article
Field-Weighted Citation Impact
0.00

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article

Sport Passion, Sports-Themed Video Gaming Motivation, and Perceived Task Performance Among Athletes Who Play Sport-Congruent Video Games: A Cross-Sectional Indirect-Association Model

Orçun Keçeci, Mustafa Can KOÇ, Dessalegn Wase Mola, Filipe Fernandes Rodrigues et al.
Societies
Motivation and Self-Concept in Sports
article

Sport Passion, Sports-Themed Video Gaming Motivation, and Perceived Task Performance Among Athletes Who Play Sport-Congruent Video Games: A Cross-Sectional Indirect-Association Model

Orçun Keçeci, Mustafa Can KOÇ, Dessalegn Wase Mola, Filipe Fernandes Rodrigues, Pedro Duarte‐Mendes, Selim Akman
article en

Abstract

This cross-sectional study examined the contemporaneous associations among sport passion, sports-themed video gaming motivation, and perceived sport-role task performance. The sample comprised 624 licensed athletes in Türkiye who reported participating in a physical sport and playing a sports video game that matched that sport. Participants completed the Sport Passion Scale, the Sports Video Game Motivation Scale, and a self-report adaptation of the Task Performance Scale for the sport context. Confirmatory factor analysis supported the specified measurement structure, and structural equation modeling with 5000 bias-corrected bootstrap resamples was used to estimate simultaneous and indirect associations. Sport passion was positively associated with sports-themed video gaming motivation (β = 0.58) and perceived sport-role task performance (β = 0.29), while gaming motivation was positively associated with perceived sport-role task performance (β = 0.35). The standardized indirect association was 0.20; the corresponding unstandardized estimate was B = 0.22, bias-corrected 95% CI [0.15, 0.30]. Because all variables were self-reported in one survey session, the model describes associations and does not establish temporal ordering, causal mediation, transfer from gaming to sport, or improvement in objective athletic performance.

SocietiesVol. 16(8)
Osmaniye Korkut Ata University (TR), Universidade Politécnica de Castelo Branco (PT), Instituto Politécnico de Leiria (PT), İstanbul Gelişim Üniversitesi (TR), Yenişehir Hospital (TR), Ambo University (ET), Instituto Politécnico de Santarém (PT)
Foundation for Science and Technology, Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 5%
Motivation and Self-Concept in Sports
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