Intelligent recognition of fundamental physical training actions based on skeleton-rendered pose images

Fundamental physical training action recognition plays an important role in intelligent sports analysis, physical education, and motion monitoring. However, RGB-video-based recognition methods are sensitive to background variation, clothing, illumination, and privacy-related constraints, while graph-based skeleton models and pose-heatmap pipelines may introduce additional modeling or preprocessing complexity. To address these issues, this study systematically investigates a lightweight skeleton-rendered pose image pipeline for six fundamental physical training actions. OpenPose was used to extract human keypoints, normalized skeletons were rendered as grayscale pose images, and two-dimensional CNN backbones with temporal aggregation were evaluated under five-fold subject-wise cross-validation. Representative RGB-based, graph-based skeleton, and pose-heatmap baselines were also added for comparison, including R3D-18, Video Swin-T, ST-GCN, CTR-GCN, and PoseC3D. Experimental results show that ResNet18-Max achieved 92.30 ± 0.57% accuracy and 91.88 ± 0.60% macro F1, with 11.69 M parameters, 29.20G FLOPs per 16-frame clip, 18.72 ms inference time, and 53.42 FPS under the implemented setting. The results indicate that skeleton-rendered pose images provide a practical accuracy-efficiency trade-off for structured physical training action recognition.

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Publication Details

Journal
Discover Applied Sciences
Published
2026-08-20
DOI
https://doi.org/10.1007/s42452-026-09421-3
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
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article

Intelligent recognition of fundamental physical training actions based on skeleton-rendered pose images

Fangyuan Ju, Shuo Wang, Ye Zhuang, Hao Lu
Discover Applied Sciences
Human Pose and Action Recognition
article

Intelligent recognition of fundamental physical training actions based on skeleton-rendered pose images

Fangyuan Ju, Shuo Wang, Ye Zhuang, Hao Lu
article en

Abstract

Fundamental physical training action recognition plays an important role in intelligent sports analysis, physical education, and motion monitoring. However, RGB-video-based recognition methods are sensitive to background variation, clothing, illumination, and privacy-related constraints, while graph-based skeleton models and pose-heatmap pipelines may introduce additional modeling or preprocessing complexity. To address these issues, this study systematically investigates a lightweight skeleton-rendered pose image pipeline for six fundamental physical training actions. OpenPose was used to extract human keypoints, normalized skeletons were rendered as grayscale pose images, and two-dimensional CNN backbones with temporal aggregation were evaluated under five-fold subject-wise cross-validation. Representative RGB-based, graph-based skeleton, and pose-heatmap baselines were also added for comparison, including R3D-18, Video Swin-T, ST-GCN, CTR-GCN, and PoseC3D. Experimental results show that ResNet18-Max achieved 92.30 ± 0.57% accuracy and 91.88 ± 0.60% macro F1, with 11.69 M parameters, 29.20G FLOPs per 16-frame clip, 18.72 ms inference time, and 53.42 FPS under the implemented setting. The results indicate that skeleton-rendered pose images provide a practical accuracy-efficiency trade-off for structured physical training action recognition.

Discover Applied Sciences
Gansu Institute of Political Science and Law (CN), Yangzhou Vocational University (CN), Yangzhou University (CN)
Openalex Percentile: Top 11%
Human Pose and Action Recognition
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