When the Audience Laughs with You: Effects of Virtual Audience Laughter Modality and Synchrony on Comedy Viewing in VR
Laugh tracks are a well-known technique for amplifying humor perception through audio. However, it remains unclear how such amplification transfers to VR, where audiences are embodied as virtual co-viewers in emerging shared entertainment spaces. To address this, we examined two design dimensions of virtual audience laughter: its audiovisual modality (the sensory channels through which laughter is expressed) and its temporal synchrony (the co-occurrence of audience and viewer laughter). In Study 1 (N=18), we found that the audiovisual modality influenced social presence. It increased social presence when visual and auditory cues were aligned and had an inverse effect when they were not aligned. Study 2 (N=24) revealed that temporal synchrony evoked perceived bidirectional exchange when audience reactions were synchronized with co-viewers’ laughter, even though the audience did not actually communicate with the viewer. Across both studies, participants viewing alone reported a sense of shared laughter with co-viewers and feeling they were not laughing alone, although neither dimension amplified humor perception. We propose the Embodied Laugh Track, a virtual audience design that shapes the social context of viewing, opening a new design axis for shared virtual entertainment beyond comedy.
Authors
- Hideaki Kuzuoka (ORCID: https://orcid.org/0000-0003-1252-7814)
- Chi-Lan Yang (ORCID: https://orcid.org/0000-0003-0603-2807)
- Takuji Narumi (ORCID: https://orcid.org/0000-0002-9010-1491)
- Ryo Ohara
Institutions
- University of Tsukuba (JP)
- The University of Tokyo (JP)
Publication Details
- Journal
- ACM Transactions on Applied Perception
- Published
- 2026-08-20
- DOI
- https://doi.org/10.1145/3841189
- Primary Topic
- Humor Studies and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00