Tying, Bundling, and Microtransactions: An Analysis of the Video Game Industry

This research paper focusses on how the video game industry maximizes their profit, keeps the market at a steady Oligopoly, and traps consumers using various methods. Console manufacturers use tying and bundling are the main forms of price discrimination that are used to achieve these goals. Microtransactions are used by game developers in order to maximize their profit. This paper will also explore why players purchase microtransactions but are openly against the business model. By understanding how these methods are used to trap consumers, we can further understand consumer behavior and the behavior of oligopolies.

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Publication Details

Journal
SUNY Digital Repository Support (State University of New York System)
Published
2026-08-17
Primary Topic
Digital Platforms and Economics
Type
article
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article

Tying, Bundling, and Microtransactions: An Analysis of the Video Game Industry

Daniel PADULO
SUNY Digital Repository Support (State University of New York System)
Digital Platforms and Economics
article

Tying, Bundling, and Microtransactions: An Analysis of the Video Game Industry

Daniel PADULO
article en

Abstract

This research paper focusses on how the video game industry maximizes their profit, keeps the market at a steady Oligopoly, and traps consumers using various methods. Console manufacturers use tying and bundling are the main forms of price discrimination that are used to achieve these goals. Microtransactions are used by game developers in order to maximize their profit. This paper will also explore why players purchase microtransactions but are openly against the business model. By understanding how these methods are used to trap consumers, we can further understand consumer behavior and the behavior of oligopolies.

SUNY Digital Repository Support (State University of New York System)
Peace, Justice and strong institutions, Reduced inequalities
Openalex Percentile: Top 6%
Digital Platforms and Economics
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Tying, Bundling, and Microtransactions: An Analysis of the Video Game Industry — Daniel PADULO · SUNY Digital Repository Support (State University of New York System) (2026) | TGRS Research Map | TGRS